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Post by kaptaincarbon on Dec 21, 2016 16:04:22 GMT -5
Nedzur looks at the bed and sees it has been slept in. The candle by the bedside table is still burning and there is a satchel on the floor next to the bed.
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Post by kaptaincarbon on Dec 21, 2016 16:13:30 GMT -5
Ned quickly searches the kobold before setting off to find
EzxK1o2V1-100
A potion of Clairaudience
Spell Level: Magic-User, 3rd Level
Range: 60 feet
Duration: 2 hours
Clairaudience allows the caster to hear through solid stone (limiting range to 2 feet or so) and other obstacles, any sounds within a range of 60 feet. The spell’s effect cannot pass through even a thin sheeting of lead, however, for this metal blocks it utterly. The spell can be cast through a crystal ball.
Outside, Ned, Nes and Veldeen gaze upon the sewer gates
Inside: Nedzur, Ky and Er Nu are in different rooms wondering why one of their party is a buffalo.
1-100
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Post by azullimao on Dec 21, 2016 16:17:56 GMT -5
((Thank you! Now I understand the things more clearly.))
---------------------------------------------------------------
Ky decides to pick up a cloth that he is wearing under his armor to stop the blood drain. When he feels better he teams up with Nedzur.
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Post by maximus on Dec 21, 2016 17:33:15 GMT -5
Nedzur looks inside the satchel.
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Post by nahadoth on Dec 21, 2016 17:53:11 GMT -5
((Got that edit now! I think itll just be easier even if you are a few pages back int he story to just state what you are doing at the time. I am sort of doing this to see if the story goes along naturally running side by side. I think I can handle two separate stories but if you all break into your own Individual stories, I am killing everyone with their own dragons)) Veldeen, Ned and Nas are discussing their options with the guardsmen as he soothes the dwarf. Of course there are riches. As much as ye can carry. Happenstance was build on the site of an old mine. Nevermind that it was once used as a labyrinthian prison by a cruel wizard and its inhabitants now turned into mutated shades of humanity that crave the flesh of the living, just think about all the riches you will find once down there! He smiles and hands a large bronze key to Ned, points to a large rusted gate on the far side of the street, and then scampers off while the group is looking the other way.
"Thanks for helping us" he says while trailing off into the distance, "be sure to lock up when you are done!""A mine, eh?" Ned thinks to himself, "This could be an opportunity for interesting geological research." "Very well!" he prounounces, "I will help you, human!" Ned turns to Nes, and appraises the man. He is familiar with the god Paladine. Ned prefers the ancient Gods of the Dwarven Pantheon - Regni the Crippled Smith, Dvalin the Sleeping One, and of course Armok, whose beard drips with gore. Nevertheless, some Dwarfs have turned to the God Paladine, and Ned appreciates his stern values of justice and watchfulness. "Ho, priest, well met. I am Ned Quas Ro, a vagabond Prospector. Your fighting style is... interesting, but perhaps this is the way of humans. Nonetheless, your spirit is brave like a Dwarf's. Will you help me defeat this lizard which troubles these humans?" As for the Elf, Ned shares some of the prejudice of his kin but he cannot deny the woodlore of the Elves, which can often come in handy. "You can come, too, Elf, if you want." (Edit: Did Ned find anything on that Kobold corpse he searched?) ((Sorry, I think Veldeen searched the Kobold before you did)) Veldeen bristles at the dwarf's brusque address, but would be happy to let a dwarf get its hands dirty while he keeps at the distance before. Taking a bold step forward he also addresses the guardsman "I will provide my services here. Better than sitting around waiting for another escort job." Addressing the cleric specifically, he withdraws the wand from his pocket. "When's the last time you've seen a Kobold wielding the tools of magic? You are right to think that everything here is connected." He longs to leave the busy street, where there are too many stimuli - recently the almost enchanted whisper, and the smell of halfling blood - it begs investigation, but from the description of the guardsman, there may be a basilisk afoot, or some other foul creature. "I am Veldeen, and I am in need of a good reward. If neither of you hail from Happenstance, then perhaps we should seek more information about the history of Happenstance?" Veldeen beckons his unexpected party members toward the Tavern door.
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Post by dungeonsnake on Dec 21, 2016 18:04:53 GMT -5
((i'm pretty sure Veldeen searched the Kobold which he or Nes slew, not sure which? And found the wand. And I searched the one that I slew with a sling-rock, and found the potion of clairvoyance. I'm not sure though.)
Ned barely listens to what the Elf has to say, consumed with the implications of his new potion and what he might be able to hear through stone. Until now, he has only been able to look at stone or touch it or taste it - this brings exciting possibilities to mind. Anyway, speaking of hearing, he hears some kind of commotion going on inside the tavern, and decides to ignore his two new-found companions for now and the whole thing about the lizard and just barge into the tavern without asking anybody or hesitating. He readies his shield and loads his sling, but assuming the downstairs is still empty but for a vagrant corpse, he lowers them warily. He helps himself to the weapon that the dead vagrant dropped and begins to loot his body. "Finders, Keepers" he mutters under his breath.
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Post by nahadoth on Dec 21, 2016 18:08:38 GMT -5
"Elves sometimes use the expression 'the attention span of a Dwarf' to describe restless children. I had thought it ill-mannered until now", Veldeen says to Nas. "I should hesitate to journey underground without knowing what else is down there. Perhaps one of us can provide a glass of ale to loosen someone's lips?" He gestures toward the tavern door.
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Post by kaptaincarbon on Dec 21, 2016 21:57:45 GMT -5
((there were two contents for the kobold since the guard kicked it twice. Also when we do real games, the GM will describe the action moves forward but for the loosey goosey test I am going to go with then the majority of the active party decides to do something.))
Veldeen Ned and Nas head into the Rusty Golem for a pint of ale. The tavern is deserted save for the few gin blossom residents as well as the dead vagrant lying in the corner. The old women at the bar makes a holy gesture to the wooden statues in the back of the bar flanking the well used kegs. She mutters a prayer to herself and then approaches you cautiously but professionally.
"What will ye brave adventurers be having. Free drinks for the heroes of Happenstance. You would fit right in with some of the other heroes of the city. With a bit of the gods guidance, you too could be shrined in the hall of heroes down in the sewers."
Upstairs a light braying and muffled curses can be heard.
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Post by dungeonsnake on Dec 21, 2016 22:46:34 GMT -5
"I will take 3 ales, for myself. Good alewife, what is the source of yon muffled braying & curses? methinks ye have an infestation of Sciopodes. Shall my forthright fellows & I investigate? A common Sciopode will yield to a stout application of any igneous stone to the parietal region. Furthermore, I hereby lay claim to all the possessions & mineral rights to yon dead vagrant."
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Post by andrewwerdna on Dec 22, 2016 0:08:07 GMT -5
Er Nu reads aloud the incantation and as he does so the world fades away. The words cordless curl swirl around on the page to reform as CURSED SCROLL EFFECT (D20) ppI0caG81-2016 Polymorphed: Roll 1d6. The character turns into (1) a pig, (2) a mouse, (3) a flamingo, (4) a talking parrot, (5) a dog, (6) a water buffalo;
1-6
Duration: 1d4 Hours
1-4
Er Nu feels himself changed but can still think like a capable biped. He catches a glimpse of himself in one of the mirrors and thinks to himself "not again."
1-20·1-6·1-4((Haha, alright, I can work with that. I thought Er Nu would disintegrate like choosing the wrong grail in Indiana Jones, but I couldn't not read it.)) Er Nu gazes at his new bovine form in the mirror, wondering how many times it will take for him to learn. It seems like he had just fixed his latest condition of turning into a platypus, from a similarly impulsive mistake. He still even had a few rough patches of fur on his body from that long traumatic experience, and now he's back in the same boat, and in a much more cumbersome form as a buffalo. "How am I even supposed to get out of here?" he wonders. (Are we upstairs? Cows can't walk down stairs, right?) Er Nu reflects on his past experiences being polymorphed and his general knowledge of magic to consider how it can be reversed. In the meantime he decides it would be best if he just stays standing on top of his fallen gear, so that someone might figure out what happened, and so he can defend his stuff if necessary.
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Post by nahadoth on Dec 22, 2016 9:48:28 GMT -5
To the barkeep, Veldeen says "How may I partake of the guidance of your gods? We only wish to be of better service to the land." He knows this will be shocking to the cleric, but he has his own truths in his mind, and is unafraid of pretending sincerity to achieve his goals - more effective than the constant wall of disdain most elves held towards others.
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Post by maximus on Dec 22, 2016 10:58:45 GMT -5
((Are you going to tell me what's in the satchel or what?))
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Post by kaptaincarbon on Dec 22, 2016 12:03:22 GMT -5
Downstairs: The barmaid looks at the inquisitive Ned and then turns her attention to Veldeen and smiles. She says that The Rusty Golem has been in the family for generations and only now is it being strongarmed from her by a rival tavern across the street called The Keen Goblin. The owner, a man named Finnius, has is offering more money to the town to demolish this place to make room for a megatavern. The barmaid weeps in her hands and wails about what she is to do all the while looking at the adventures for help.
"I guess once I have dead vagrants in my hallways, there is nothing left for me." You sir may have whatever he has on him
Upstairs: Nedzur looks inside the satchel for a while before pulling out a small bronze key and a potion of QjkZdTbi1-100
Invisibility (1d6 +6 Rounds)
Just then you notice the wardrobe swing open and behind a crazy looking wizard who screams with glee
Initiative
Wizard
1-6
Nedzur / Ky
1-6
1-100·1-6·1-6
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Post by maximus on Dec 22, 2016 13:26:53 GMT -5
Nedzur, out of reflex, spins around and swings his morningstar at the side of the wizard's head.
5fRfVGwI1-20
The blow lands with a satisfying crunch.
1-6
((What the fuck is that damage?)) 1-20·1-6
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Post by azullimao on Dec 22, 2016 13:38:09 GMT -5
Ky, aware of the damage that he received recently and of the deadly peril, picks up his dagger and retreat till he is a few steps to the room's wall.
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