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Post by thekeeper on Oct 25, 2019 12:21:47 GMT -5
In terms of the 'classics', I would have to say the Dracula's Curse stands out the most. I really liked the character switching component. Have you played the original Japanese version Akumajou Densetsu? If you haven't you definitely should give it a go. The western version is significantly worse. So much worse that I wouldn't recommend bothering with it at all if you can get your hands on the original to be honest. The original soundtrack with the three sound channels that are missing from the western release is amazing. There's a big problem with these games utilizing the "super chip" for sound because western NES lacks the pins needed to load those three additional channels from the cartridge. That's why Mr. Gimmick's European soundtrack is pretty terrible even when the original is amazing for example. At least they rearranged the soundtrack for Castlevania III so the compositions work without the chip even if it's a bit underwhelming after hearing the original one. No, I haven't played the Famicom version. I'll have to check it out. Are there any other regional differences? I like playing different versions of games because the differences are interesting, especially if like the dynamic or features of a game changes rather than just some graphics or music. I was playing the MSX version of the first Castlevania the other day which is pretty different than the FDS or NES versions. Definitely check that one out if you haven't. Subweapons are handed way differently, there's some merchants, keys, chests, equipment upgrades; it's pretty kool. It's a little bit harder imo, but maybe only because I'm so used to the NES version.
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Post by skirmisher on Oct 29, 2019 3:59:30 GMT -5
Have you played the original Japanese version Akumajou Densetsu? If you haven't you definitely should give it a go. The western version is significantly worse. So much worse that I wouldn't recommend bothering with it at all if you can get your hands on the original to be honest. The original soundtrack with the three sound channels that are missing from the western release is amazing. There's a big problem with these games utilizing the "super chip" for sound because western NES lacks the pins needed to load those three additional channels from the cartridge. That's why Mr. Gimmick's European soundtrack is pretty terrible even when the original is amazing for example. At least they rearranged the soundtrack for Castlevania III so the compositions work without the chip even if it's a bit underwhelming after hearing the original one. No, I haven't played the Famicom version. I'll have to check it out. Are there any other regional differences? I like playing different versions of games because the differences are interesting, especially if like the dynamic or features of a game changes rather than just some graphics or music. I was playing the MSX version of the first Castlevania the other day which is pretty different than the FDS or NES versions. Definitely check that one out if you haven't. Subweapons are handed way differently, there's some merchants, keys, chests, equipment upgrades; it's pretty kool. It's a little bit harder imo, but maybe only because I'm so used to the NES version. I didn't even know it was MSX, thanks for the recommendation. I need to check that out. Yes there are pretty big regional differences in Castlevania III. For some reason they made the western version unnecessarily tough when the original is, in my opinion, nicely balanced. Item placements are different, more monsters and tougher monsters (well at first they are bit easier but same kind of monsters get tougher as the game proggresses) in the western version. Bosses are also harder and not in the fun way. Also Grant actually throws his knives in the original version as his default attack. Stuff like this. Also the graphics are a bit different. Overall I feel they artificially tweaked the difficulty scale not thinking too much on how fun it actually is. Some might think of it as a fun twist but I have a hard time enjoying after playing the original.
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Post by thewoodwose on Oct 29, 2019 21:46:05 GMT -5
No, I haven't played the Famicom version. I'll have to check it out. Are there any other regional differences? I like playing different versions of games because the differences are interesting, especially if like the dynamic or features of a game changes rather than just some graphics or music. I was playing the MSX version of the first Castlevania the other day which is pretty different than the FDS or NES versions. Definitely check that one out if you haven't. Subweapons are handed way differently, there's some merchants, keys, chests, equipment upgrades; it's pretty kool. It's a little bit harder imo, but maybe only because I'm so used to the NES version. I didn't even know it was MSX, thanks for the recommendation. I need to check that out. Yes there are pretty big regional differences in Castlevania III. For some reason they made the western version unnecessarily tough when the original is, in my opinion, nicely balanced. Item placements are different, more monsters and tougher monsters (well at first they are bit easier but same kind of monsters get tougher as the game proggresses) in the western version. Bosses are also harder and not in the fun way. Also Grant actually throws his knives in the original version as his default attack. Stuff like this. Also the graphics are a bit different. Overall I feel they artificially tweaked the difficulty scale not thinking too much on how fun it actually is. Some might think of it as a fun twist but I have a hard time enjoying after playing the original. Dracula's Curse isn't the only Castlevania game to have some weird differences. The Sega Saturn version of SoTN has a whole extra area in it. I've been trying to play that version for years honestly.
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Post by skirmisher on Oct 30, 2019 3:36:03 GMT -5
I didn't even know it was MSX, thanks for the recommendation. I need to check that out. Yes there are pretty big regional differences in Castlevania III. For some reason they made the western version unnecessarily tough when the original is, in my opinion, nicely balanced. Item placements are different, more monsters and tougher monsters (well at first they are bit easier but same kind of monsters get tougher as the game proggresses) in the western version. Bosses are also harder and not in the fun way. Also Grant actually throws his knives in the original version as his default attack. Stuff like this. Also the graphics are a bit different. Overall I feel they artificially tweaked the difficulty scale not thinking too much on how fun it actually is. Some might think of it as a fun twist but I have a hard time enjoying after playing the original. Dracula's Curse isn't the only Castlevania game to have some weird differences. The Sega Saturn version of SoTN has a whole extra area in it. I've been trying to play that version for years honestly. Wow, that's cool. I gotta get my hands on that.
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shalashaska
Squire
 
Croeso! Shalashaska dw i a dw i'n mwynhau dungeon synth.
Posts: 79
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Post by shalashaska on Sept 25, 2020 14:20:02 GMT -5
I didn't even know it was MSX, thanks for the recommendation. I need to check that out. Yes there are pretty big regional differences in Castlevania III. For some reason they made the western version unnecessarily tough when the original is, in my opinion, nicely balanced. Item placements are different, more monsters and tougher monsters (well at first they are bit easier but same kind of monsters get tougher as the game proggresses) in the western version. Bosses are also harder and not in the fun way. Also Grant actually throws his knives in the original version as his default attack. Stuff like this. Also the graphics are a bit different. Overall I feel they artificially tweaked the difficulty scale not thinking too much on how fun it actually is. Some might think of it as a fun twist but I have a hard time enjoying after playing the original. Dracula's Curse isn't the only Castlevania game to have some weird differences. The Sega Saturn version of SoTN has a whole extra area in it. I've been trying to play that version for years honestly. Hold on here, there's a whole other area of SotN I've never played?! I have to track me down a copy or find an emulated version because that sounds exciting. What's it like? Are there new bosses and enemies? I have a copy of Castlevania: Curse of Darkness that's been staring me in the face since I moved apartments. My damn TV's been broken for a while now sadly, so I haven't been able to finish it. I played the demo of it all the time when I was really young and ended up buying the full thing about a year ago along with a couple other PS2 games I remembered playing demo-versions of like We Love Katamari and Drakengard II. My favourite so far would of course be Symphony of the Night but since that's everyone's favourite, I quite like Castlevania III. It's brutally difficult but I like the level-design and the idea of having multiple playable characters with there own strengths and weaknesses works out really nicely.
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Post by thekeeper on Sept 26, 2020 3:00:09 GMT -5
Was playing Lament of Innocence earlier this year. Was always my favorite cover art but never picked it up until 2018 when I got it at a game expo. Only started playing it in like February but it's a solid game, rather fast paced. Have kind of let it go though after I got stuck in one area where I kept having to backtrack the entire map on and off again because I was missing a single lever for this door. More recently though, I was playing Bloodlines on the Genesis. 16-bit Castlevanias may be the best ones, now that I really think about it. Seems like the right level of difficulty, elaborate art, and interesting quirks per game. I would have to say that IV is definitely the hardest out of the 16 bit ones, though maybe the most interesting mechanics wise. Bloodlines is maybe the most pure fun. Haven't played Rondo in a long time, but I have a Core Grafx mini coming in next week so I'll get a taste of that one again.
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Post by skirmisher on Oct 2, 2020 1:36:14 GMT -5
Was playing Lament of Innocence earlier this year. Was always my favorite cover art but never picked it up until 2018 when I got it at a game expo. Only started playing it in like February but it's a solid game, rather fast paced. Have kind of let it go though after I got stuck in one area where I kept having to backtrack the entire map on and off again because I was missing a single lever for this door. More recently though, I was playing Bloodlines on the Genesis. 16-bit Castlevanias may be the best ones, now that I really think about it. Seems like the right level of difficulty, elaborate art, and interesting quirks per game. I would have to say that IV is definitely the hardest out of the 16 bit ones, though maybe the most interesting mechanics wise. Bloodlines is maybe the most pure fun. Haven't played Rondo in a long time, but I have a Core Grafx mini coming in next week so I'll get a taste of that one again. I think Super Castlevania is one of the worse ones in the series. I just find it a little boring and not very Castlevania. It's still a good game though. But Bloodlines is definitely up there with my other favorites in the series. Such a unique feel to it.
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