Tyrannus
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Knowledge is Night
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Post by Tyrannus on Dec 31, 2016 19:46:45 GMT -5
Hello! I'm a very new DS artist and have gotten a lot of support from you guys already. I would like to bring you a new release: Ruins. I explore further this extremely raw and minimalist style of DS, adding a few new elements and sounds previously absent from my work. I appreciate any and all feedback!
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Post by Ananoriel on Jan 1, 2017 16:51:27 GMT -5
I like the minimal tunes and the noise in the back ground. It has some special atmosphere.
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Tyrannus
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Knowledge is Night
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Post by Tyrannus on Jan 1, 2017 18:42:47 GMT -5
I like the minimal tunes and the noise in the back ground. It has some special atmosphere. Thanks! I want to work on adding a bit more to future releases without compromising that sparse atmosphere. It's a delicate balance of finding just how much to include and how much to deliberately leave out, if that makes sense.
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Post by chaucerianmyth on Jan 10, 2017 17:04:15 GMT -5
I like the minimal tunes and the noise in the back ground. It has some special atmosphere. Thanks! I want to work on adding a bit more to future releases without compromising that sparse atmosphere. It's a delicate balance of finding just how much to include and how much to deliberately leave out, if that makes sense. It makes perfect sense to me. Miles Davis used to say "it's not about the notes you play, it's the notes you don't play." I think it's important to keep that in mind when trying to strike a balance. I think you're doing a great job so far!
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Tyrannus
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Knowledge is Night
Posts: 806
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Post by Tyrannus on Jan 15, 2017 19:12:21 GMT -5
A big concern and obstacle of mine when incorporating numerous sounds is avoiding a cluttered sound. For anyone who makes more elaborate, ornate DS, how do you go about balancing numerous sounds? I mean one obvious thing I could do is tone down the noisiness but I'm just wondering how, in terms of composition, you all keep it from being cluttered. Again I'm not sure if what I'm saying makes sense haha but hopefully someone can decipher my rambling
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Post by thekeeper on Jan 15, 2017 22:26:52 GMT -5
Interesting stuff. Doesn't sound cluttered to me. I like that Ruins is more dynamic, the noise isn't as overpowering (except on III it kind of overshadows the synth in my opinion). You should check out Ranseur if you haven't yet. He's the dungeon hiss aficionado (and I'll be putting out his latest album on tape soon).
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Tyrannus
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Knowledge is Night
Posts: 806
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Post by Tyrannus on Jan 15, 2017 23:52:53 GMT -5
Interesting stuff. Doesn't sound cluttered to me. I like that Ruins is more dynamic, the noise isn't as overpowering (except on III it kind of overshadows the synth in my opinion). You should check out Ranseur if you haven't yet. He's the dungeon hiss aficionado (and I'll be putting out his latest album on tape soon). Oh I didn't mean it was cluttered as it is now, I just was wondering how to avoid a cluttered sound as I increase complexity. Also I haven't heard of that project, I shall check it out! EDIT: Man this Ranseur stuff is pretty great! Very interesting album art too
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Post by nebulosa on Jan 16, 2017 0:56:39 GMT -5
Hello! My favorite aspect about music in general is how it can transport the listener into the fantastical, which your releases do very well. The hypnotic atmosphere and the organic noisiness really bring one to moss-covered ruins and crumbling towers. Keep up the good work!
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Post by chaucerianmyth on Jan 17, 2017 0:45:37 GMT -5
A big concern and obstacle of mine when incorporating numerous sounds is avoiding a cluttered sound. For anyone who makes more elaborate, ornate DS, how do you go about balancing numerous sounds? I mean one obvious thing I could do is tone down the noisiness but I'm just wondering how, in terms of composition, you all keep it from being cluttered. Again I'm not sure if what I'm saying makes sense haha but hopefully someone can decipher my rambling One way to avoid sounding cluttered is to layer appropriately. If you've got 20 instruments, and they're all playing different rhythms/melodies, it's gonna get cluttered fast! Layering is key. Have maybe 5 counter melodies at the very most. Have around Five instruments play your bass (bass, cello, Bassoon, maybe trombone/tuba). They'll all play the same notes in different octaves. This way, it all sounds uncluttered, as they're playing the same thing. Then, have a basic melody without too many notes (viola, French Horn, Clarinet) again, all playing the same notes. Then some chords (Trumpets, piano, organ, Choir) and another mid-range melody (Clarinet, English Horn, Organ, Oboe). Then your highest melody (1st Violins, 2nd Violins an octave below, Flute(s), Oboe). If you're going to have more than 2 counter melodies, it's important to have them a good enough distance apart so that they don't clash. Bass - First Melody (lower range) - Second Melody (Mid Range) - Third Melody (High Range). Also, within each of these sections of instruments playing the same thing, some should be playing the same notes, but at different octaves. This way, you have rich sound, utilizing many instruments, without he clutter, as they're still playing the same thing, just in different octaves. There's more to it, but this is a pretty solid strategy that works well!
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Tyrannus
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Knowledge is Night
Posts: 806
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Post by Tyrannus on Jan 18, 2017 12:35:41 GMT -5
A big concern and obstacle of mine when incorporating numerous sounds is avoiding a cluttered sound. For anyone who makes more elaborate, ornate DS, how do you go about balancing numerous sounds? I mean one obvious thing I could do is tone down the noisiness but I'm just wondering how, in terms of composition, you all keep it from being cluttered. Again I'm not sure if what I'm saying makes sense haha but hopefully someone can decipher my rambling One way to avoid sounding cluttered is to layer appropriately. If you've got 20 instruments, and they're all playing different rhythms/melodies, it's gonna get cluttered fast! Layering is key. Have maybe 5 counter melodies at the very most. Have around Five instruments play your bass (bass, cello, Bassoon, maybe trombone/tuba). They'll all play the same notes in different octaves. This way, it all sounds uncluttered, as they're playing the same thing. Then, have a basic melody without too many notes (viola, French Horn, Clarinet) again, all playing the same notes. Then some chords (Trumpets, piano, organ, Choir) and another mid-range melody (Clarinet, English Horn, Organ, Oboe). Then your highest melody (1st Violins, 2nd Violins an octave below, Flute(s), Oboe). If you're going to have more than 2 counter melodies, it's important to have them a good enough distance apart so that they don't clash. Bass - First Melody (lower range) - Second Melody (Mid Range) - Third Melody (High Range). Also, within each of these sections of instruments playing the same thing, some should be playing the same notes, but at different octaves. This way, you have rich sound, utilizing many instruments, without he clutter, as they're still playing the same thing, just in different octaves. There's more to it, but this is a pretty solid strategy that works well! Ah, that makes a lot of sense. Thanks for your input!
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Post by chaucerianmyth on Jan 18, 2017 16:34:57 GMT -5
One way to avoid sounding cluttered is to layer appropriately. If you've got 20 instruments, and they're all playing different rhythms/melodies, it's gonna get cluttered fast! Layering is key. Have maybe 5 counter melodies at the very most. Have around Five instruments play your bass (bass, cello, Bassoon, maybe trombone/tuba). They'll all play the same notes in different octaves. This way, it all sounds uncluttered, as they're playing the same thing. Then, have a basic melody without too many notes (viola, French Horn, Clarinet) again, all playing the same notes. Then some chords (Trumpets, piano, organ, Choir) and another mid-range melody (Clarinet, English Horn, Organ, Oboe). Then your highest melody (1st Violins, 2nd Violins an octave below, Flute(s), Oboe). If you're going to have more than 2 counter melodies, it's important to have them a good enough distance apart so that they don't clash. Bass - First Melody (lower range) - Second Melody (Mid Range) - Third Melody (High Range). Also, within each of these sections of instruments playing the same thing, some should be playing the same notes, but at different octaves. This way, you have rich sound, utilizing many instruments, without he clutter, as they're still playing the same thing, just in different octaves. There's more to it, but this is a pretty solid strategy that works well! Ah, that makes a lot of sense. Thanks for your input! No problem! This isn't a be-all-end all rule, of course, but if you ever find yourself at a loss, this is a good solid way to make an arrangement that sounds good.
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Tyrannus
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Post by Tyrannus on Jan 20, 2017 0:20:55 GMT -5
I've made some minor adjustments to the album art, for anyone who's interested. I'm much happier with it now.
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Tyrannus
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Knowledge is Night
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Post by Tyrannus on Jan 20, 2017 19:45:55 GMT -5
Well, as some of you know I also like my noise music. I've made an exceptionally noisy sort of dungeon synth/dark ambient project called Einhorn. It can be found here: pagodamast.bandcamp.com/album/demo-iI will warn you it's pretty harsh as far as the noise goes but anyone who's into that should check this out and let me know what you think! Thanks!
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Post by thekeeper on Jan 21, 2017 0:33:42 GMT -5
Well, as some of you know I also like my noise music. I've made an exceptionally noisy sort of dungeon synth/dark ambient project called Einhorn. It can be found here: pagodamast.bandcamp.com/album/demo-iI will warn you it's pretty harsh as far as the noise goes but anyone who's into that should check this out and let me know what you think! Thanks! This is awesome. Sometimes it's a little bit too disjointed, like it seems at times like two entirely different things playing at once that don't mix all that well, but there are also a lot of places where the noise and synth fit very comfortably together. I think a more cohesive mesh between the noise and DS would make for a really good tape, but this is a promising start. I really hope Dungeon Noise becomes more prevalent. There will be a dungeon noise tape coming out soon on the secret sub-label to Path of Silence, won't reveal much about it. Murder on Ponce has a few dungeon noise tapes in their roster.
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Tyrannus
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Knowledge is Night
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Tyrannus
Jan 21, 2017 8:33:09 GMT -5
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Post by Tyrannus on Jan 21, 2017 8:33:09 GMT -5
Yeah I'm definitely eager to hear of more stuff that combines dungeon synth with noise, especially harsher noise! I was looking for some such stuff recently but not having a lot of luck, admittedly.
EDIT: If anyone knows of more dungeon noise stuff let me know for sure!!
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