Dungeon...step? (Update: I did it.)
Oct 18, 2023 1:28:36 GMT -5
Post by magicwillow on Oct 18, 2023 1:28:36 GMT -5
Hello again, everyone. I've been thinking about this for years, but here's a post that will put my thoughts into order and maybe prompt some discussion and reccomendations for what I'm talking about.
I wrote this before I tried it out for myself: here's the finished songs (free) if that's all you care about: bxkrug.bandcamp.com/album/the-monstrosity-marches-dungeonstep-demos
I am a dungeon synth producer and have been making DS and fantasy synth for about 7 years, with really getting real about it in the last few months. But I am also a Dubstep producer. I've been making dubstep for about 4 years now, and I'm actually much better at making dubstep than DS. That said all my best dubstep is not out yet as my two albums ive been working on for the last two years are yet to be released, but I can link to what I've released so far. Nevertheless I've been thinking for a while about creating DungeonStep. My dubstep has always been Dungeon Synth influenced (see these two examples: 1 and 2), but I want to push past a superficial use of dungeon synth style synths and really dig into creating a genre out of the idiosyncracies of these two genres.
Part 1 - Background of Dungeon Synth Genres and Their Creation
Dungeon synth genres seem to emerge very fluidly, usually in response to 1 really evocative project. The creation of the current notion of fantasy synth where the distorted tones of other dungeon synth was largely stripped away and the pleasant timbre's of real sounding instruments was on full display, or just vibrant synthesizer patches that definitely werent around in early fantasy music, were influenced by hugely successful albums like Fief I-V and Dim's Compendium I. The distorted and free-flowing comforting tones of Grandma's Cottage gave way, as far as I could tell, to the avelanche of fantastic work that is now the Comfy Synth scene. Now, while I could be wrong about which albums caused the creations of each genre the truth is that there was always something of a collective mental creative stream in every scene and genre that is influenced by what comes out of that genre, as well as what comes out of other genres. Rocks get thrown into this stream, and if that rock is big enough it can split the stream in two creating a new genre altogether. That said, even an artist like Grandmas Cottage, can't create a whole new genre on their own. There has to be a stream there already that is almost waiting for the album or idea to come along and spark that creativity. The history of Dungeon Synth as a genre bears some resemblance to the history of dubstep, even if they are very different genres. Dubstep emerged in the early 2000s, inspired by Garage, House and Industrial music. It had an ambient, reverberated, deep and atmospheric quality, that often included distortion and low heavy basslines. But as time went on, Dubstep changed. It grew into a thriving club scene, especially in London, and eventually those atmospheric, groovy, ambient tones, gave way to distorted, marketable, loud and head-bang-ready tunes that destroy speakers and necks. The process whereby this happened is a long one. But it does resemble somewhat some of the parts of dungeon synth where basically everything that originally made it dungeon synth has been completely removed, gone is the distortion, the ambience, the old-school sample-based keyboard sounds, the black-metal undertones, and replaced is a glitzy, modern fantasy-synth that barely resembles it. The differences are obvious, Dungeon Synth still has a sizeable old-school scene that makes the original vision of dungeon synth very well and continually. Very cool. Whereas Dubstep's oldschool scene is much smaller than it's newschool scene, which has its smaller producers collabing with Marshmallow. Also this isn't to poohoo Old-school or Newschool Dubstep or Dungeon Synth, I love all of the above.
Part 2 - The Similarities Between Dungeon Synth and Dubstep
There are some noted similarities between Dubstep and Dungeon Synth. I've already noted a few but here's some more unique ones, with examples.
Both were originally darker and more ambient (Dubstep: Example, Dungeon Synth: Example) but now have newer subgenres that are more melodic, clean or modern (Dubstep: Example, Dungeon Synth: Example)
Both have darker, more ambient subgenres (Dubstep: Example, Dungeon Synth: Example), or more noise oriented Subgenres (Dubstep: Example, Dungeon Synth: Example)
Both have more epic, heroic subgenres (Dubstep: Example, Dungeon Synth: Example),
Both have the ability to be dark and menacing (Dubstep: Example, Dungeon Synth: Example), or bright and inviting (Dubstep: Example, Dungeon Synth: Example)
In short, these two genres share their evokativeness and their versatility. But Dubstep has rarely had it's storytelling potential and atmospheric potential explored, while Dungeon Synth has never broken my neck. The words here don't really convey the real similarities between the two genres, which are mostly in feeling. That is that Dubstep, especially of the deeper variety, can be used to create atmosphere in very similar ways to Dungeon Synth. These atmospheres are different, and the tones that Dubstep arrives at today is often bombastic, loud, and impactful. Deep Dubstep (the remnant of that classic dubstep I talked about earlier) is more atmospheric and ambient, often inspired by horror movies or games. Modern dubstep, in fact, is very inspired by video games (E.g Virtual Riot - Simulation)
Part 3 - The Atmosphere of Dubstep and the Atmosphere of Dungeon Synth: Can they be Combined?
This question has been on my mind for literally years. Would it be possible to combine the atmospheres of both Dungeon Synth and dubstep into something that is convincing, immersive and most of all enjoyable to listen to? To answer this questions we have to look at what atmosphere dubstep can achieve and what atmosphere Dungeon Synth can acheive and then try and synthesise something from there.
Dubstep Atmosphere Ideas:
1 - Reverberated Basstones are a must eg. This mix
The reverberated basstones of Deep Dubstep can remind one of a few things. Industrial machinery, deep caverns, a deep dark forest, maybe magic or lightning, robots and spacecraft etc. Only a few of these are useable for our purposes.
2 - Drums
Dubstep has hard hitting drums, which means that we will need to find a way of creating these drums in a way that is convincingly "dungeon".
3 - Melodies / Intros (The pure DS part)
Dubstep intros and interludes can be melodic, distorted, clean, rhythmic or anything you really want them to be. In these sections we can just make Dungeon Synth, I will be using my Yamaha keyboard, some preset sounds on Bandlab, and some other synthesizers on my PC's DAW to make the overall Dungeon Synth vibes.
4 - Ambience
Dubstep can contain ambience behind the drop or in any other part of the track. We can use this to emphasise the Dungeony nature of the track and create some atmosphere and place.
Finally, we have to create a story.
Dungeon synth thrives on story, and Dubstep can too. Unfortunately, the kind of people who make dubstep are not usually the kinds of people to put stories in their albums. But I am. So let's make sure that our DungeonStep album or project has a clear aesthetic idea to go for.
I have a few ideas:
1. Dungeon Synth meets mechanical Steam Punk Titans
2. Vampires make Dubstep using instruments reminding them of the different time periods they've witnessed, in London Circa 2002
3. A deep dark forest reverberates with an inexplicable magical energy.
I am going to make a track in each of these aesthetics and then post it on this thread when it's done. Give me a few hours.
Part 4 - What have other artists made so far?
I have been largely disappointed by attempts to fuse DS with other genres. DS seems pure in it's construction and any attempt to alter it loses the magic it already contains. But let's test that theory today together. I have been able to find one DungeonStep album that I think is very good which you can find here. It is not at all the style I'm going to go for, but it was a great stab at what is a very difficult genre blend to undertake.
Conclusion
I'm going to take a stab and see what I can do.
Wish me luck. I'll post results later today.
If any of you have any DungeonStep you reccomend, or that you've made or make in t he future. I would love to hear about it! Feel free to post it in this thread!
I wrote this before I tried it out for myself: here's the finished songs (free) if that's all you care about: bxkrug.bandcamp.com/album/the-monstrosity-marches-dungeonstep-demos
I am a dungeon synth producer and have been making DS and fantasy synth for about 7 years, with really getting real about it in the last few months. But I am also a Dubstep producer. I've been making dubstep for about 4 years now, and I'm actually much better at making dubstep than DS. That said all my best dubstep is not out yet as my two albums ive been working on for the last two years are yet to be released, but I can link to what I've released so far. Nevertheless I've been thinking for a while about creating DungeonStep. My dubstep has always been Dungeon Synth influenced (see these two examples: 1 and 2), but I want to push past a superficial use of dungeon synth style synths and really dig into creating a genre out of the idiosyncracies of these two genres.
Part 1 - Background of Dungeon Synth Genres and Their Creation
Dungeon synth genres seem to emerge very fluidly, usually in response to 1 really evocative project. The creation of the current notion of fantasy synth where the distorted tones of other dungeon synth was largely stripped away and the pleasant timbre's of real sounding instruments was on full display, or just vibrant synthesizer patches that definitely werent around in early fantasy music, were influenced by hugely successful albums like Fief I-V and Dim's Compendium I. The distorted and free-flowing comforting tones of Grandma's Cottage gave way, as far as I could tell, to the avelanche of fantastic work that is now the Comfy Synth scene. Now, while I could be wrong about which albums caused the creations of each genre the truth is that there was always something of a collective mental creative stream in every scene and genre that is influenced by what comes out of that genre, as well as what comes out of other genres. Rocks get thrown into this stream, and if that rock is big enough it can split the stream in two creating a new genre altogether. That said, even an artist like Grandmas Cottage, can't create a whole new genre on their own. There has to be a stream there already that is almost waiting for the album or idea to come along and spark that creativity. The history of Dungeon Synth as a genre bears some resemblance to the history of dubstep, even if they are very different genres. Dubstep emerged in the early 2000s, inspired by Garage, House and Industrial music. It had an ambient, reverberated, deep and atmospheric quality, that often included distortion and low heavy basslines. But as time went on, Dubstep changed. It grew into a thriving club scene, especially in London, and eventually those atmospheric, groovy, ambient tones, gave way to distorted, marketable, loud and head-bang-ready tunes that destroy speakers and necks. The process whereby this happened is a long one. But it does resemble somewhat some of the parts of dungeon synth where basically everything that originally made it dungeon synth has been completely removed, gone is the distortion, the ambience, the old-school sample-based keyboard sounds, the black-metal undertones, and replaced is a glitzy, modern fantasy-synth that barely resembles it. The differences are obvious, Dungeon Synth still has a sizeable old-school scene that makes the original vision of dungeon synth very well and continually. Very cool. Whereas Dubstep's oldschool scene is much smaller than it's newschool scene, which has its smaller producers collabing with Marshmallow. Also this isn't to poohoo Old-school or Newschool Dubstep or Dungeon Synth, I love all of the above.
Part 2 - The Similarities Between Dungeon Synth and Dubstep
There are some noted similarities between Dubstep and Dungeon Synth. I've already noted a few but here's some more unique ones, with examples.
Both were originally darker and more ambient (Dubstep: Example, Dungeon Synth: Example) but now have newer subgenres that are more melodic, clean or modern (Dubstep: Example, Dungeon Synth: Example)
Both have darker, more ambient subgenres (Dubstep: Example, Dungeon Synth: Example), or more noise oriented Subgenres (Dubstep: Example, Dungeon Synth: Example)
Both have more epic, heroic subgenres (Dubstep: Example, Dungeon Synth: Example),
Both have the ability to be dark and menacing (Dubstep: Example, Dungeon Synth: Example), or bright and inviting (Dubstep: Example, Dungeon Synth: Example)
In short, these two genres share their evokativeness and their versatility. But Dubstep has rarely had it's storytelling potential and atmospheric potential explored, while Dungeon Synth has never broken my neck. The words here don't really convey the real similarities between the two genres, which are mostly in feeling. That is that Dubstep, especially of the deeper variety, can be used to create atmosphere in very similar ways to Dungeon Synth. These atmospheres are different, and the tones that Dubstep arrives at today is often bombastic, loud, and impactful. Deep Dubstep (the remnant of that classic dubstep I talked about earlier) is more atmospheric and ambient, often inspired by horror movies or games. Modern dubstep, in fact, is very inspired by video games (E.g Virtual Riot - Simulation)
Part 3 - The Atmosphere of Dubstep and the Atmosphere of Dungeon Synth: Can they be Combined?
This question has been on my mind for literally years. Would it be possible to combine the atmospheres of both Dungeon Synth and dubstep into something that is convincing, immersive and most of all enjoyable to listen to? To answer this questions we have to look at what atmosphere dubstep can achieve and what atmosphere Dungeon Synth can acheive and then try and synthesise something from there.
Dubstep Atmosphere Ideas:
1 - Reverberated Basstones are a must eg. This mix
The reverberated basstones of Deep Dubstep can remind one of a few things. Industrial machinery, deep caverns, a deep dark forest, maybe magic or lightning, robots and spacecraft etc. Only a few of these are useable for our purposes.
2 - Drums
Dubstep has hard hitting drums, which means that we will need to find a way of creating these drums in a way that is convincingly "dungeon".
3 - Melodies / Intros (The pure DS part)
Dubstep intros and interludes can be melodic, distorted, clean, rhythmic or anything you really want them to be. In these sections we can just make Dungeon Synth, I will be using my Yamaha keyboard, some preset sounds on Bandlab, and some other synthesizers on my PC's DAW to make the overall Dungeon Synth vibes.
4 - Ambience
Dubstep can contain ambience behind the drop or in any other part of the track. We can use this to emphasise the Dungeony nature of the track and create some atmosphere and place.
Finally, we have to create a story.
Dungeon synth thrives on story, and Dubstep can too. Unfortunately, the kind of people who make dubstep are not usually the kinds of people to put stories in their albums. But I am. So let's make sure that our DungeonStep album or project has a clear aesthetic idea to go for.
I have a few ideas:
1. Dungeon Synth meets mechanical Steam Punk Titans
2. Vampires make Dubstep using instruments reminding them of the different time periods they've witnessed, in London Circa 2002
3. A deep dark forest reverberates with an inexplicable magical energy.
I am going to make a track in each of these aesthetics and then post it on this thread when it's done. Give me a few hours.
Part 4 - What have other artists made so far?
I have been largely disappointed by attempts to fuse DS with other genres. DS seems pure in it's construction and any attempt to alter it loses the magic it already contains. But let's test that theory today together. I have been able to find one DungeonStep album that I think is very good which you can find here. It is not at all the style I'm going to go for, but it was a great stab at what is a very difficult genre blend to undertake.
Conclusion
I'm going to take a stab and see what I can do.
Wish me luck. I'll post results later today.
If any of you have any DungeonStep you reccomend, or that you've made or make in t he future. I would love to hear about it! Feel free to post it in this thread!