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Post by crypticdungeon on May 19, 2017 15:06:09 GMT -5
It is already very real, I'd say. And it's not totally separate in my mind so much as like a distillation of a particular interpretation of the genre of dungeon synth. Yes it is a real thing, but there is not a big load of essential artists who pioneered ''dungeon noise'' in a way that many other genres, even dungeon synth, do have. Which is kind of what I meant, sorry for the confusion. And that's also what I meant with a seperate thing
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Post by ranseur on May 19, 2017 15:36:44 GMT -5
It is already very real, I'd say. And it's not totally separate in my mind so much as like a distillation of a particular interpretation of the genre of dungeon synth. Yes it is a real thing, but there is not a big load of essential artists who pioneered ''dungeon noise'' in a way that many other genres, even dungeon synth, do have. Which is kind of what I meant, sorry for the confusion. And that's also what I meant with a seperate thing Wellllll the guys who pioneered it, you're talking to them. Maybe that makes me sound like a dick but that's the truth. It's kind of an up hill battle but it's worth it. What really got me excited about dungeon synth was the innovation that was going on already by like 2012, and then the possibility for more. So many styles are so played out by now, but it's like dungeon synth was stuck in a time warp.
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Post by crypticdungeon on May 19, 2017 17:01:55 GMT -5
Yes it is a real thing, but there is not a big load of essential artists who pioneered ''dungeon noise'' in a way that many other genres, even dungeon synth, do have. Which is kind of what I meant, sorry for the confusion. And that's also what I meant with a seperate thing Wellllll the guys who pioneered it, you're talking to them. Maybe that makes me sound like a dick but that's the truth. It's kind of an up hill battle but it's worth it. What really got me excited about dungeon synth was the innovation that was going on already by like 2012, and then the possibility for more. So many styles are so played out by now, but it's like dungeon synth was stuck in a time warp. Yeah I figured that out already that's part of why I joined the fray! But I mean that there's not an extensive history of releases to listen to that define the genre. That's up to you guys. And maybe myself, if I can count myself among you after such a short time
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Post by Niair de Nasqda on May 20, 2017 5:51:24 GMT -5
Yes it is a real thing, but there is not a big load of essential artists who pioneered ''dungeon noise'' in a way that many other genres, even dungeon synth, do have. Which is kind of what I meant, sorry for the confusion. And that's also what I meant with a seperate thing Wellllll the guys who pioneered it, you're talking to them. Maybe that makes me sound like a dick but that's the truth. It's kind of an up hill battle but it's worth it. What really got me excited about dungeon synth was the innovation that was going on already by like 2012, and then the possibility for more. So many styles are so played out by now, but it's like dungeon synth was stuck in a time warp. Well, wouldn't you consider this Dungeon Noise? And this? At least both tracks (from the early 90s) could be considered proto- Dungeon Noise. And I think a must listen to people interested in the genre.
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Post by Niair de Nasqda on May 20, 2017 6:08:21 GMT -5
I just uploaded a new demo Vagor demo to bandcamp: Chronicles of Izanoth I - Teth. This is the first of a series of releases I will dedicate to the imaginary plane of Izanoth. I will shape the music to the visions I see in my head when travelling to the various parts of that world. The music is a bit more noisy than what I first made, I experimented a bit with it. vagorsynth.bandcamp.com/album/chronicles-of-izanoth-i-tethI also wrote a small piece of text to go with it, I know I'm not a good writer but it was fun to kind of use my imagination on this one: ''Izanoth Izanoth is a world of fantasies. Landscapes so extraterrestrial, our known earth wouldn’t even come close to. Creatures and races far beyond our imagination roam the divided provinces of the plane of Izanoth: some humanoid, some not. Each of the provinces has their own view on magick, and their different beliefs in the arcane arts have even more so divided the land. An ancient war has made the world desolate. Where once great civilizations stood tall, now only small communities of descendants are left, barely managing to survive. In each of the Chronicles, I will have my mind travel to a different part of the plane of Izanoth, and let the surroundings and history of an ancient culture inspire me to compose. I will try my best to capture the atmosphere and the stories that I see in my mind when I’m there. And I hope to entertain some people on the way. Teth The first issue of the Chronicles Of Izanoth will take place in the land of Teth. Books from long ago describe the magick of Teth as colorless, lifeless. Wizards used their powers to animate lifeless objects and machinery, in an artificial world. Great cities were connected through advanced ways of magickal technology. Some of the ruins still stand tall and shelter small communities of leftover Tethians. Even though there isn’t much left of their advanced technology, some cults of wizards still try to revive the old cities, to no avail as of yet. In this land we see almost nothing of organic nature; no trees, no plains of grass and almost no fauna. Every ‘’living’’ creature that resides in this province breathes through artificial means and colorless magick, but as magick is slowly fading, so are the artificial lifeforms of Teth. You will mostly see empty ruins and desolate valleys, with nothing alive. Teth’s shores are made of iron, and have been rusted and deformed by years of cold sea waves. Salty waves come crashing down upon the iron landscape daily, on a shore where nothing is alive but the sea. The smell of the sea and of corroded metal is what you perceive all throughout the mountains and valleys of Teth. Come explore the ruins with me, in search of a history of one of the greatest and most organized civilizations of Izanoth, where almost nothing is left, only a handful of communities who are slowly fading away in their failed attempts at rebuilding their old civilization.'' Izanoth seems like such an interesting world and the tracks are also very good. As I was listening to the music and reading this, I imagined Teth in a dark grey color (as if it was in eternal nighttime), almost a lunar landscape (but for some reason with some black water lakes and seas), and deep into an almost nightmarish atmosphere.
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Post by ranseur on May 20, 2017 11:28:55 GMT -5
Wellllll the guys who pioneered it, you're talking to them. Maybe that makes me sound like a dick but that's the truth. It's kind of an up hill battle but it's worth it. What really got me excited about dungeon synth was the innovation that was going on already by like 2012, and then the possibility for more. So many styles are so played out by now, but it's like dungeon synth was stuck in a time warp. Well, wouldn't you consider this Dungeon Noise? And this? At least both tracks (from the early 90s) could be considered proto- Dungeon Noise. And I think a must listen to people interested in the genre. In a prototypical sense yeah. I don't really think varg was taking influence from controlled bleeding or something though. But these are great of course. I think the closest thing to dungeon noise earlier on was Trollmann av Ildtoppberg's Arcane Runes Adorn the Ice-Veiled Monoliths of the Ancient Cavern of Stars. That one was more noise than their other albums. But still trollmann wasn't pure dungeon synth they were still a doom metal band so it's debatable.
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Post by curwenius on May 20, 2017 11:44:23 GMT -5
I remember having been fascinated by Trollmann av Ildtoppberg, Ungl'Unl'Rrhl'Chchch and, eventually, Sunn O))). At that time, I found them extremely daring and insane. They called it drone doom metal. Perhaps drone doom metal is for doom metal what dungeon noise is for dungeon synth. Well, don't take it seriously, I'm just thinking in a loud voice. Good memories.
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Post by ranseur on May 20, 2017 11:57:34 GMT -5
I remember having been fascinated by Trollmann av Ildtoppberg, Ungl'Unl'Rrhl'Chchch and, eventually, Sunn O))). At that time, I found them extremely daring and insane. They called it drone doom metal. Perhaps drone doom metal is for doom metal what dungeon noise is for dungeon synth. Well, don't take it seriously, I'm just thinking in a loud voice. Good memories. Drone doom was so much more fun before it became all about sunn O))). There were some truly odd bands that were really unique that were mostly forgotten once Sunn was on the cover of every magazine.
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Post by crypticdungeon on May 20, 2017 12:03:02 GMT -5
I just uploaded a new demo Vagor demo to bandcamp: Chronicles of Izanoth I - Teth. This is the first of a series of releases I will dedicate to the imaginary plane of Izanoth. I will shape the music to the visions I see in my head when travelling to the various parts of that world. The music is a bit more noisy than what I first made, I experimented a bit with it. vagorsynth.bandcamp.com/album/chronicles-of-izanoth-i-tethI also wrote a small piece of text to go with it, I know I'm not a good writer but it was fun to kind of use my imagination on this one: ''Izanoth Izanoth is a world of fantasies. Landscapes so extraterrestrial, our known earth wouldn’t even come close to. Creatures and races far beyond our imagination roam the divided provinces of the plane of Izanoth: some humanoid, some not. Each of the provinces has their own view on magick, and their different beliefs in the arcane arts have even more so divided the land. An ancient war has made the world desolate. Where once great civilizations stood tall, now only small communities of descendants are left, barely managing to survive. In each of the Chronicles, I will have my mind travel to a different part of the plane of Izanoth, and let the surroundings and history of an ancient culture inspire me to compose. I will try my best to capture the atmosphere and the stories that I see in my mind when I’m there. And I hope to entertain some people on the way. Teth The first issue of the Chronicles Of Izanoth will take place in the land of Teth. Books from long ago describe the magick of Teth as colorless, lifeless. Wizards used their powers to animate lifeless objects and machinery, in an artificial world. Great cities were connected through advanced ways of magickal technology. Some of the ruins still stand tall and shelter small communities of leftover Tethians. Even though there isn’t much left of their advanced technology, some cults of wizards still try to revive the old cities, to no avail as of yet. In this land we see almost nothing of organic nature; no trees, no plains of grass and almost no fauna. Every ‘’living’’ creature that resides in this province breathes through artificial means and colorless magick, but as magick is slowly fading, so are the artificial lifeforms of Teth. You will mostly see empty ruins and desolate valleys, with nothing alive. Teth’s shores are made of iron, and have been rusted and deformed by years of cold sea waves. Salty waves come crashing down upon the iron landscape daily, on a shore where nothing is alive but the sea. The smell of the sea and of corroded metal is what you perceive all throughout the mountains and valleys of Teth. Come explore the ruins with me, in search of a history of one of the greatest and most organized civilizations of Izanoth, where almost nothing is left, only a handful of communities who are slowly fading away in their failed attempts at rebuilding their old civilization.'' Izanoth seems like such an interesting world and the tracks are also very good. As I was listening to the music and reading this, I imagined Teth in a dark grey color (as if it was in eternal nighttime), almost a lunar landscape (but for some reason with some black water lakes and seas), and deep into an almost nightmarish atmosphere. Thanks man, that's also an interesting take on the landscape there! I guess a dark kind of color scheme really fits well. Tanks for checking out
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Post by Niair de Nasqda on May 20, 2017 14:14:58 GMT -5
I'm familiar with Sunn o))), but I definitely have to check out Trollmann av Ildtoppberg. I'm a fan of some Doom Metal
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Tyrannus
Verified Account
Knowledge is Night
Posts: 806
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Post by Tyrannus on May 22, 2017 11:50:50 GMT -5
I know I'll have to revisit Ungl'unl'rrlh'chchch
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Post by crypticdungeon on May 25, 2017 12:32:43 GMT -5
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Post by curwenius on May 26, 2017 9:05:17 GMT -5
Excellent work! Ominous and grim music, yet with really epic passages. I liked the instrumentation very much and, of course, the sinister melodies. Interesting contrast at the ending. Congratulations.
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Post by crypticdungeon on May 26, 2017 12:49:03 GMT -5
Excellent work! Ominous and grim music, yet with really epic passages. I liked the instrumentation very much and, of course, the sinister melodies. Interesting contrast at the ending. Congratulations. Many thanks for the kind words. I'm glad someone likes the ''new'' kind of instrumentation I used, compared to earlier works I made. I really spent much time thinking about an planning that, next to the compositions on their own. Hails!
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olofdigre
Knight
digre.bandcamp.com
Posts: 376
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Post by olofdigre on Jun 16, 2017 12:59:00 GMT -5
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