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Post by dungeonsnake on Jan 14, 2017 10:27:59 GMT -5
Ypres Zo covers Calahas with his crossbow. If Calahas gets caught, Ypres Zo will immediately try to snipe one of the goblins (assuming he can get a clean shot).
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Post by sonofblashyrkh on Jan 16, 2017 8:10:08 GMT -5
Nadre draws his bow and gets an arrow ready to shoot either goblin
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Post by kaptaincarbon on Jan 17, 2017 9:49:08 GMT -5
Calahas sneaks into the dark room and deftly grabs the guard and silences his drooling mouth. The stench of goblin spit mixes with sour ale makes a foul aroma which weakens the knees of all who are around. Calahas brings the little creature up off the floor while the whole party trains their drawn arrows and swords onto it. It takes a few seconds through the haze of strong drink for the goblin to realize his situation. It makes motions with his head towards his tunic pocket and then to the western door. The other goblin is snoring on the table.
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Post by dungeonsnake on Jan 17, 2017 10:30:57 GMT -5
Ypres Zo, who also reeks of sour ale and fear and has a penchant for drooling, will wait for Calahas to make a move here.
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Post by Verminaard on Jan 18, 2017 2:01:41 GMT -5
Initially planning to merely stealthily kill it, Calahas is taken aback by the goblin's compliance. He pauses for a moment, then removes his blade from the goblin's throat, though he keeps it ready to be re-positioned there at a moment's notice. He brings the goblin slightly away from the table and leans in next to the goblin's ear, speaking in a whisper audible only to the goblin he is holding.
"I'm not planning on hurting you, but if you don't comply with me, I can't speak for the actions of my associates." Calahas nods his head towards his companions standing menacingly with their weapons trained on the goblins. "Here's what I'm going to do. I gather you have a key from what you're trying to tell me. I'm going to take this key from you. Then, I'm going to let go of you. You're going to go back to that table and pretend that you're asleep until your friend there wakes up. You will let my companions and I pass through this room. You will NOT make a noise, you will NOT wake your friend, and you will NOT alert the rest of the goblins here to our presence. I know what you look like now. If I find that you've not complied to any of this, I WILL make sure you are dead. Do you understand?"
Calahas looks back at his companions, signaling them to quietly follow his lead.
ACTIONS:
With that, IF the goblin signals he understands, Calahas will take (what is hopefully) the key from the goblin's pocket and let him go, and proceed across the room to examine the east door. He will pause for a moment to listen for anything unusual and look for any visible traps, and if nothing is amiss, will carefully unlock it and gently push against it, making sure it doesn't squeak in the process. If it does squeak, he will immediately stop.
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Post by kaptaincarbon on Jan 18, 2017 7:11:12 GMT -5
The goblin hiccups a little bit which sounds like a cross between a cough and a gasp he smiles at you, probably still drunk on strong drink, and returns to his seat where he puts his index finger next to his gross lips to signal quiet. Calahas moves quality to the western door where the goblin was pointing. The area leading to the door is covered with a thick layer of dust. The door looks to be a store room door as it is smaller than the others. After searching for any visible traps, Calahas quietly moves to open the door checking for sound...
Evens it is quiet, Odds it creaks like hell...
gC4wm3eW1-6
The door makes a loud yawning as if not opened in ages. The goblin who is still asleep stirs at this slight sound. The small bit of space cracked in the door was enough to send more dust floating in the air. The drunk goblin who you just spoke with gives a little snicker and passes out of consciousness. Just then the torch that Juris carries flickers out leaving the small beam of light from Calahas' lantern which is trained ominously on the storehouse door.
(~) Calahas' Lantern: 19 rounds left
1-6
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Post by dungeonsnake on Jan 18, 2017 10:26:13 GMT -5
Ypres Zo drops his crossbow and attempts to light a new torch.
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Post by Verminaard on Jan 18, 2017 17:20:15 GMT -5
Calahas swears mentally and kneels, setting his lantern on the ground and taking his backpack off of his shoulders, carefully retrieving a flask of lantern oil, taking care to make sure they DON'T clink this time. He unscrews the cap and applies oil to the door hinges. He tests the door for noise again, and if it is significantly quieter, he will push the door open and shine his lantern through the door, sweeping what is presumably the storeroom.
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Post by sonofblashyrkh on Jan 19, 2017 8:47:25 GMT -5
Nadre plants himself facing the oppisite door ready to guard against any assailants who may have heard the creak of the door.
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Post by kaptaincarbon on Jan 19, 2017 9:43:40 GMT -5
Calahas uses half his oil to grease the door hinges. The goblin snores indifferently while the other one continues to snicker. Calahas opens the now silent door and shoves his lantern inside. There is a flash of light as the dust which pours from the room ignites against the lantern In a blinding flash, the room explodes in a ball of fire and explodes out of the door.
Saving Throw against a fiery death: ailOWbs21-20
Calahas using cat like reflexes manages to see the ignition and throws the lantern in the room before the explosions. Taking cover against the wall he feel the heat of the explosion as the door shatters into pieces. The bulk of the door flies towards the table towards the sleeping goblins
Saving throw against door 1-20
Which squashes the sleeping goblin while the other ducks out of the way. The group looks inside the room now scorched with char and ash.
Just then two clanks from behind the south door ring out in the darkness and what sounds like a horde of creatures begins to get louder. There is indistinct shouting and just then you hear a thunk from what could be an arrow being fired into the south door. There is a loud clatter as the south door seem to bend from the weight of many creatures trying to get into the room! There could be as many as 50 creatures on the other side!
All you hear is the laughter from the one surviving inebriated goblin.
3/6 Torch: Juris (5 Rounds Left) 1-20·1-20
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Post by sonofblashyrkh on Jan 19, 2017 15:33:19 GMT -5
Nadre "Friends, I suggest we run and come back another day!"
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Post by dungeonsnake on Jan 19, 2017 15:48:51 GMT -5
Ypres Zo concurs, and cries "Flee! Flee!" But to buy time, he picks up whatever remnants of the table, chairs and door are left and starts trying to pile them against the southern door to brace it.
[[how much oil does Calahas have left? Ypres Zo might have an idea...]]
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Post by kaptaincarbon on Jan 19, 2017 15:58:44 GMT -5
Calahas' 3 pints of oil clink in his bag with half of a pint still in his hand...
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Post by dungeonsnake on Jan 19, 2017 16:11:04 GMT -5
Okay, despite his minuscule intellect, Ypres Zo has a flash of inspiration. The events with the door and the burning dust gave him an idea - Calahas has lots of lamp oil. Lamp oil is slick. It also burns.
Therefore, Ypres Zo will try to take about 2 pints of Calahas's oil, and dump them on the floor in front of the South door. This will create a nice, thick, wide puddle. Ypres Zo will get everyone else to flee, then when the enemies break down the door, hopefully some of them will slip in the oil and cause a traffic jam. Then, Ypres Zo will toss his torch into the puddle, hopefully setting a few of them alight and providing a fiery barrier to the rest. Then Ypres Zo will run away with the rest of the party.
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Post by andrewwerdna on Jan 20, 2017 2:06:23 GMT -5
"Maybe we could somehow lead them into the chamber of bees," Jurlis suggests.
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