[S&W RPG] Book 1: The Old Island Fortress Dec 27, 2016 21:47:17 GMT -5
Post by kaptaincarbon on Dec 27, 2016 21:47:17 GMT -5
Welcome to Adventure! This is the introductory post for the Swords and Wizardry Adventure taken on by 7 or 8 brave treasure seekers through a dungeon that holds mystery and wonder. This will be a play by post which will be explained in this introductory packet.
A new post will be made everyday at around 6-10 AM EST resolving any action from the previous day. I am usually pretty good at doing internet things everyday so this should not be that big of a deal. Every time I post that will be a "Turn" for any record keeping on torch light and wandering monster checks. Any sort of mechanic questions or discussion about the game can be held in the other sign up thread just in case there needs to be something resolved.
Each time your character wants to do something or act, please post your characters name so I can reference my sheet. So "Jurlis Ek swings an axe" is better than "I swing my axe and die." Please post all of your things you want to do rather than 3 or four down the line. Going over to a rock and picking it up and juggling it doesn't require me to tell you that is okay. Going over and reading a book for clues will require you to wait for a response. So climbing up a rock positioning yourself for a better view and even picking up a big rock to throw at anyone coming through the door can be done in one post. Attacking a goblin and then tying it up after you hit it with your rope will require a few posts. If a monster appears, I will roll initiative and make the monsters act first if they win and wait if the group goes first. If your character is attacking or shooting a missile, roll a d20 to hit as well as your damage dice in the same post to keep things succinct. Even if it is a 1 on attack and a 6 on damage it sure beats having to wait another day to see what damage it does.
In the exploration phrase or anytime decisions need to be made, we will go with the majority wins. If 5 of 8 players wants to go left by the time I am posting, then the party goes left. It is highly encouraged you do not split the party as you will most likely die for the love of christ why are you going off alone...he is dead. Also you can not attack another player and steal his gold. What are you? Crazy? The monsters will do that to you.
Death and Rest
Death is going to happen in this rough and tumble dungeon. Fortunately for you, your group has a bunch of stragglers in the back that just havent found their courage yet. It is a handful of adventures that are just looking for the right moment to jump in and show their courage. Maybe seeing their favorite adventurer fall through a trap or get squashed by a big wall. All they have to do is roll stats in the other thread and they will be called to action. Any fallen comrade can be looted of their materials by the survivors as long as you all keep track of what stuff you get. If things become too hectic in the dungeon, it is always advised to go sleep somewhere, whether it is outside or in some safe room. Any magic users with spells (none yet) will regain those spells and more importantly you get your hit points back. Trips back to town to load up on gear, supplies, and retainers to be fodder for traps is also encouraged.
You gain XP for monsters defeated plus treasure looted. XP and loot go to active players as the ghost players who havent posted in awhile didn't want to get into the fight and thus do not get to share in the treasure and XP. Whatever way the group decides is the best way to divide treasure, (even or piecemeal) that is fine with me. I am running an adventure that is a little bit more generous for monsters killed as oppose to old school adventures but that does not mean they are easy. It is recommended that you do not do any brave heroics with 3HP.
When going through the dungeon give me who is in front, who is in the middle and who is in the back. Tell me who is lighting a torch and I will keep track of light. If a monster attacks you tell me if you are staying away to do missiles or going up front to attack. A monster will logically attack the things in front of them but if you all are being fucking cowards and hiding behind rocks, they are going to go searching. Cowards.