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Post by Blackthorn on Mar 31, 2021 5:29:13 GMT -5
Hello! Could you tell me which libraries Fief and DIM are using or recommend similar ones, please? I'm just getting into dungeon synth and want to make something like that, medieval and fantasy, but I'm struggling to get such sounds from virtual synthesizers.
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Post by Blackthorn on Mar 31, 2021 10:05:23 GMT -5
I'm also not sure if they use virtual synthesizers, sound fonts, or even virtual instruments (like flutes, harps, etc.). Any information is appreciated because I'm somewhat confused.
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Post by forrestdweller on Apr 12, 2021 1:03:10 GMT -5
They are probably using a mix of those things and Kontakt libraries.
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Post by Damage Cloud on Jan 26, 2022 10:14:49 GMT -5
i'd say use soundfonts over kontakt, just because (at least to me) that cheap digital synth tone is an important part of the genre
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Post by scuttlegoat on Feb 3, 2022 6:26:08 GMT -5
I'm also not sure if they use virtual synthesizers, sound fonts, or even virtual instruments (like flutes, harps, etc.). Any information is appreciated because I'm somewhat confused. I would look into Video Game Soundfonts in particular. Old N64 or even SNES games often have the type of "cheese" that you might need.
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Post by dankvisionsewercrawl on Feb 11, 2022 13:58:07 GMT -5
what I hear when I listen to Fief II is a lot of clearly multi-sampled instruments, which could be either soundfonts or something like Kontakt patches, but are clearly not made either in a synthesizer or using real acoustic instruments. these are further shaped with distinctive reverb, chorus, and other effects on each track. there are a few different categories of sounds... rhythmic and arpeggiated lute, harp, or harpsichord plucks, melodic flute and recorder sounds, some strings and hand percussion and other things going on in the background. they all approximate tones that we associated with medieval music, but the melodies and rhythms are clearly sequenced and quantized, without being *too* authentic to the original acoustic instruments. (you have to leave some room for the fantasy after all!) as for how to recreate these sounds... one way would be to get a soundfont player such as sforzando and look for free sound packs on the web for instruments like lute, harp, harpsichord, flute, and recorder. here's a good place to start: cymatics.fm/blogs/production/soundfontsi think the free kontakt demo also includes a few usable sounds. www.native-instruments.com/en/products/komplete/samplers/kontakt-6-player/free-download/alternately, there are plenty of professional soundfont collections that would save you some time putting together your virtual orchestra... e.g. shop.karoryfer.com/products/orcophony
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Post by bartizanier on Mar 28, 2022 12:31:29 GMT -5
Check out Spitfire LABS Autoharp, Monochord, and maybe a couple other libraries I'm forgetting. They are free.
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Post by forrestdweller on Apr 20, 2022 8:13:22 GMT -5
i'd say use soundfonts over kontakt, just because (at least to me) that cheap digital synth tone is an important part of the genre You could use medieval, folk and orchestral libraries then add tape saturation and bring the bit depth down. It will give you cheaper tones out of the higher quality ones. Of course that matters on the type of Dungeon Synth you want to make. Whether it's medieval influenced, electronic or berlin school influenced. That will depend on the type of instruments/synths you will want to use.
If you want to make medieval/folk influenced DS like Fief/Dim then you will want real instruments like harps, flutes, hurdy gurdy's & nickel harpas run through tape emulations/saturation.
If you want to make something more electronic or berlin school influenced like Gnoll, Kobold or Jim Kirkwood then you will want more synths strings/brass, woodwinds, electronic keyboards & pads from vintage synths, soundfonts or various Kontakt libraries that range from vintage synths to real instruments. Kontakt is vast, so it has it all. I know I was vague because dungeon synth is more detail oriented than that but it's just a general idea.
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