Painter
Squire
Let me paint your album covers.
Posts: 97
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Post by Painter on Jun 16, 2022 17:23:24 GMT -5
Let's say you're the creative director of a video game. Tell me all about it.
What's the basic idea? What's the art direction? The game style (2D, 3D, minimalist, maximilist, stylized, realistic, do you have a reference?) What's the music like? What are some of the plot points? What would you publish it on?
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Post by crystallogic13 on Jun 17, 2022 0:12:34 GMT -5
Ah nice thread for some daydreaming Painter , I'll bite.. My few dream projects : a) First and foremost, a GTA clone or RDR clone (depending on time period) set at a Greek island map... If it was a modern GTA clone lots of things that I'd add into the game, like modern football(soccer) "firms"/hooligans, the huge greek corruption in society/media/politics, always set in a semi - serious atmosphere and kinda funny self ironic as with the GTA franchise.. + lots of small additions and a different setting of the ones being used.. IF it was a RDR clone then it'd be more gritty but maybe a lit more bright to match more the spaghetti atmosphere of S.Leone .. I've been thinking for years these two, many times before sleep to have some good dreams afterwards b + c ) both these are pretty much out of reality except if it was maybe Microsoft : create the mother of all Racing games and the mother of all Shoot em Ups in a similar vain : these two games would be either from the start mod-friendly to gather the community so that their main goal was to both be a best of compilation of the greatest tracks (for racing games) and stages (for shoot em ups) of all time.. Thinking like you could play all great NFS stages, Rallisport Challenge, or like Colin Mc Rae or Outrun 2, even modern one with many cars, in custom order,of course new user created stages, everything really.. Same with shoot em ups, imagine having a "game" where you could play with an upgradable/levelable "ship" various classic stages like R-Types,Xenon 2s,Aero Fighters 2 etc etc etc... last but not least) I'd like to of course see created or even create some sequels of iconic oldschool rpgs or directly inspired games, the best they could be : an "Ultima Underworld 3" , or a "Phantasie 4(or 5 because there was a "4" in Japan,not too good), or an "Eye of the Beholder 4"... You get the idea.. It would be though like huge, with modern all quality of life improvements though, but more expansive in scope and with huge grind for many many levels (I'd think to have the player able to reach even lvl 100, maybe more if needed.. If i'd select one, then I'd just go full oldschool and create a "Phantasie" successor (nothing to do with console Final Fantasys, Phantasie was a mainly Atari ST and Amiga game but I and III were ported to PCs and were beyond magical) and make a game for the few hardcore, now probably aged, fans of the original trilogy.. Glad dreaming is and will always be free to do:D
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Painter
Squire
Let me paint your album covers.
Posts: 97
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Post by Painter on Jun 17, 2022 6:50:16 GMT -5
I've been thinking for years these two, many times before sleep to have some good dreams afterwards these two games would be either from the start mod-friendly to gather the community so that their main goal was to both be a best of compilation of the greatest tracks (for racing games) and stages (for shoot em ups) last but not least) I'd like to of course see created or even create some sequels of iconic oldschool rpgs...and with huge grind for many many levels I've done similar to help me drift off into effortless imagining and then eventually good sleep. Maybe not so much for dreams, I engage in active imagination so much, that my subconscious doesn't really have much else to show me that it hasn't already, though when it does, it's usually things that I want. I really like when developers embrace the modding community. But I hate it when modders have to fix their broken games. Modding should never be necessary, it should be a fun or interesting, optional addition made by people who couldn't find anything actually wrong with the game. I can't play RPGs anymore, and it's almost entirely because of the grind. I hate random encounters, I have grinding levels, having to manage stats and make decisions for equipment that effects a characters growth.. In my mind, a game where the PLAYER has to improve at playing the game, and not their character, those are the most fun and engaging to play, because you're not bogged down with stats and wasted time trying to grind levels.
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Painter
Squire
Let me paint your album covers.
Posts: 97
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Post by Painter on Jun 17, 2022 6:54:25 GMT -5
Google Street View without cars, with day/nice cycle and random encounters with talkable NPC's Hmm! What kind of dialogue? Surreal, comedic, or just straight forward?
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Post by crystallogic13 on Jun 17, 2022 8:04:04 GMT -5
Yeah Painter I'm also all for the community supporting an already modding-friendly game/engine!! Heck, the community(ies) even reverse engineers/expands/hacks/etc etc even modding-unfriendly ones, so why not let the people enjoy the game as they like and help em EXPAND it ? Even the RPGs I've been thinking like a Phantasie clone would be *very* moddable and from the start designed as such... Like good old BELOVED Neverwinter Nights 1, for those around at the time, all 3 major rpg releases of that couple of years (Neverwinter Nights with Aurora I think it was called, Dungeon Siege 1 AND of course Morrowind) had engines already to assist modding .. Good times back then, we didn't appreciate it it seems.. Or it's just fuckin corporate suits that took over after that and design #$^#$^ games like Diablo Immortal where the only grind you do is with your wallet buying stuff making rich Blizzard
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Painter
Squire
Let me paint your album covers.
Posts: 97
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Post by Painter on Jun 17, 2022 8:55:41 GMT -5
Yeah Painter I'm also all for the community supporting an already modding-friendly game/engine!! Heck, the community(ies) even reverse engineers/expands/hacks/etc etc even modding-unfriendly ones, so why not let the people enjoy the game as they like and help em EXPAND it ? Even the RPGs I've been thinking like a Phantasie clone would be *very* moddable and from the start designed as such... Like good old BELOVED Neverwinter Nights 1, for those around at the time, all 3 major rpg releases of that couple of years (Neverwinter Nights with Aurora I think it was called, Dungeon Siege 1 AND of course Morrowind) had engines already to assist modding .. Good times back then, we didn't appreciate it it seems.. Or it's just fuckin corporate suits that took over after that and design #$^#$^ games like Diablo Immortal where the only grind you do is with your wallet buying stuff making rich Blizzard Yeah, AAA game design is pretty much on deaths door. And it sucks that their schemes seem to work out enough to justify their continuance, so they never really learn to improve or to turn their ways around.
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Post by cryptzzz on Jun 21, 2022 3:38:47 GMT -5
Actually I've been thinking about it a lot recently. When it comes to graphics, I love the aesthetic of games such like early Silent Hill or early Tomb Raider. If you're familiar with the recent bloom of indie retro horror game, that aesthetic is perfect for me (see works of Puppet Combo, Bryce Bucher, KittyHorror etc.) My old time friend is making a game in a similiar style, you can look up the early demo, but it's not up to date. (look for 'Stray Roads' on itch.io). I made an extensive soundtrack for him, but this is all work in progress. My ideal game would be a story driven horor game in the PS1 style. The gameplay would take around 2-3 hours, maybe longer. Music I would love to make myself as I love coming up with musical ideas based on a given concept, mood, scene, etc. When it comes to gameplay, it would be probably a mixture of puzzle solving, maybe with some monster fights, but again, mostly narrative driven with lots of dialogue. The story would take place in Poland, probably in the mountain area. I have some scenarios written down, but this is all very loose. To realize this, I would need someone to help me with the programming, as I cannot do it. I could probably do some visual work, but I know only the basics of Blender and have some experience in making 2d art. I hope to one day sit down and actually start working on it, instead of just imagining it But yeah, it's a lot of work, probably years...
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Post by spaceman00 on Jun 22, 2022 8:07:30 GMT -5
There is all those space related games being developed, that try to be ultra sandbox with very living world and etc....
One day I was thinking about it and one idea came into my mind, that its impossible or hard to create a living world, because at real life people live 24 hours per day (16 hours if you count sleeping as not living, but someone can wake you while you sleep, kill you while you sleep so this count as living). At some sandbox game, players characters will only live/exist during the moment they are playing the game and this will mess with the world economy and etc...
One idea came info my mind of testing how this would effect an world, the idea would be to create an dwarf fortress (very complex and detailed game) race mod, a race that is like human but with those changes. Lets call this race altis. 0-He is human with those changes: 1-If at the next second/moment, there is 100% chance that at some moment at the future this guy slept less than 21 hours during the previous 24 hours, he will automatically sleep. This simulates a player playing the game every day, 3 hours per day. 2-While sleeping he doenst dream, but can feel the exact amount of time it passed since he started sleeping. 3-While sleeping he can wake himself up, any moment he wants, as long he follows rule 1. 4-He doenst hear sounds or pain or cold while sleeping and no one can wake himself up, excluding himself. 5-He can sleep as much as he wants and doenst need to wake up if he doenst want 6-He can put himself to sleep any time.
This race simulates a player that play with a human and plays at max 3 hours per day (but can play less), the only difference is that it not simulate the char magically dissapearing and replace with with all those sleeping rules.
Anyway, I am not able to mod dwarf fortress and never made this race mod.
This dwarf fortress mod is not my dream game, just something related to this post, about my "dream" game:
While watching a bluedrake42 youtuber video about a space game being develop, some idea came into my mind, a space game that mix a 4x rts game like sins of solar empire, with spaceship simulator game. Each "4x rts" player of each team would be controlled by the AI, and the players would control the ships built by those players. A player can pick some soldier inside the ship (they are controlled by ai if no player is controlling it) and start to control it, if he despawn it, the ai will be back controllng this soldier (and so the ship, if the soldier is the one piloting the spaceship). This way, you have some sort of economy simulation and political simulation (with the kind of extra detail an 4x game have over an normal rts), but its more simplified and fast paced, the spaceship simulation could be made more complex now that it will be controlled by an fps player not an rts one and the economy and etc... can be made more detailed since it will be played by an AI that will be able to micromanage stuff.
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Painter
Squire
Let me paint your album covers.
Posts: 97
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Post by Painter on Jun 22, 2022 11:33:05 GMT -5
There is all those space related games being developed, that try to be ultra sandbox with very living world and etc.... Those sorts of games seem never to live up to the hype, don't they? This dwarf fortress game sounds complicated. Actually I've been thinking about it a lot recently. I am familiar with this graphic style. I used to see it a lot when I was getting video suggestions for indie game let-plays. Poland, eh? Like where, Zakopane? And why Poland?
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Post by cryptzzz on Jun 22, 2022 13:33:33 GMT -5
Poland because I live here, it's only natural for me to create a story happening here, more so that there is very little games that take place in Poland, it's Probably not that interesting to an average gamer, but still, I think that there is some unique perspective here, it's so much different than, lets say, USA. I was thinking about Bieszczady mountains to be more specific, it's one of my favourite places in Poland.
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Painter
Squire
Let me paint your album covers.
Posts: 97
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Post by Painter on Jun 22, 2022 16:07:50 GMT -5
Poland because I live here, it's only natural for me to create a story happening here, more so that there is very little games that take place in Poland, it's Probably not that interesting to an average gamer, but still, I think that there is some unique perspective here, it's so much different than, lets say, USA. I was thinking about Bieszczady mountains to be more specific, it's one of my favourite places in Poland. Oh, well, dzien dobry to you, bud. I don't actually speak the language, but my fathers parents immigrated from there before he was born, and I do have an interest in Polands history and culture. It's kinda why I hated how the Witchers voice acting in english sounded all British and not at the very least Slavic. Not that I've really played much of that game, but still.
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Post by spaceman00 on Jun 30, 2022 14:17:29 GMT -5
There is all those space related games being developed, that try to be ultra sandbox with very living world and etc.... Those sorts of games seem never to live up to the hype, don't they? This dwarf fortress game sounds complicated. The dwarf fortress game is not a dream game or whateaver, its just some dwarf fortress creature mod that would test how a society made of gamers that can only play 3 hours per day (and so their chars only live 3 hours per day) would work, the difference being that instead of logging out (that would be magically dissapearing), they go to sleep, a thing that almost no game do but (unlike forcing the player to play 24 hours per day) would be a possible thing to do. The game being used would be dwarf fortress because its a very deep and detailed sandbox game.
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Post by andrewwerdna on Jul 1, 2022 13:46:27 GMT -5
Speaking of Dwarf Fortress, I think my dream game would be something like a combination of that, Minecraft, the Sims, and just Western RPGs in general. Everything is procedural, characters, environments, quests, dialog, etc. and all those algorithms can be tweaked. You play as just one character who has a limited lifespan and must choose an heir, so that when you die by either old age or combat or drinking an unidentified potion that turns out to be poison or whatever, then you start playing as the heir or it's game over if you didn't choose one. So you can explore, build, talk to people, start a family, do quests, and you can continue playing endlessly without ever having the same experience twice, or the same experience as any other player, because it's all procedural. Of course to have good procedural quests and dialog probably AI will have to advance more, but that's definitely coming. And to have such a complex systems-heavy project with immersive visuals and not utmost minimalism visuals like Dwarf Fortress would be nearly impossible with a traditional approach (unless you have infinite money). I think maybe such a thing could be possible with a creative and carefully planned AI and/or modding framework, but I could never figure something like that out, and most likely it would just end up being a janky AI Dungeon type thing even with the best minds dedicated to the task for years. But I'm really interested to see how procedural stuff progresses as AI gets better, and eventually I think we will get these types of ultimate immersive virtual world things.
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Post by talvisynth on Dec 12, 2022 13:20:44 GMT -5
For the last 4 years or so, I've actually been working on my nr. 1 childhood dream to become true: my very own game. I have a brief history of creating some simple alternative-based text adventures in QBasic back in the MS-DOS era, but sadly I never got further than that. However, the interest and passion remained throughout the years, up to a point where I discovered Godot game engine and finally got my own thing up and rollin'. By the time of writing this, I'm already having all music and graphics finished and ready for the 1st game, the story is complete as well (+ got plenty of ideas & notes written down for sequels) and at the moment I'm half-way through building up the remaining levels and puzzles. The game itself is already fully playable as far as the content goes, but unfortunately no official demo version available at the moment. I consider the development being "too far" now for cutting any sensible half-way versions off from it, thus I'll rather work on getting the final game done and polished before sharing it in public. =) Ideas/features/style/etc.: - an old-school space adventure, PC platform - top-down view, 2D game world divided to 20 levels in total - narrative heavy, plenty of reading - each level has a special puzzle to be solved for completion - every level has a hidden "achievement" for failing in a particular manner - game saves on every level completion - once completed, every level can be replayed for further exploration or missed achievement - rich item management/inventory system - characters & additional art all pre-rendered in the early 90's style (I've used POV-Ray since '93 and still utilizing it) - keyboard only: arrow keys to move the player character, write commands to execute actions (not a true parser though) - subtle DOS era geek humor, sci-fi and game references, a lot of "technobabble" - retroish synth soundtrack *- no graphic violence, no foul language, no timed events, no hard action; there's too much of all that elsewhere already - a calm-paced puzzler/exploration game for us older farts =D *) Soundtracks I've created so far.
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Painter
Squire
Let me paint your album covers.
Posts: 97
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Post by Painter on Dec 18, 2022 20:09:06 GMT -5
For the last 4 years or so, I've actually been working on... R... roosters? ? ? ? ? In any event, damn proud of you for having and keeping to your pursuit.
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