Post by kaptaincarbon on Jan 2, 2017 10:22:06 GMT -5
Jurlis Ek clutches the singer wondering if he will make it out of this dungeon alive. The whole group crowds around together while Calahas heroically bounds on a loose rock and releases an arrow which unfortunately splits the same arrow in the same door which he fired before. The bees start to swarm out of the door and while things look like the end for the adventures Jurlis Ek mutters a an old lullaby that a dwarf taught him one time when he got lost in the mountains. The words float from his mouth and makes the air heavy with a dream like haze affecting
The bees become less agitated and some eventually return to their hive and crawl back into their hive or hang on the wall as they slumber. The bees sleep for 1 hour and then they awake. They will slumber unless disturbed for some reason. The air hangs still as the warped door remains open looking into the deadly hive. The torch crackles on the floor with only the faint wisps of smoke broken by the ragged breathe of the adventurers.
Torchlit (Ypres Zod): 3 Rounds Jurlis Ek: 1 HP Calahas: 4 HP Dockzer: 7 HP Ypres Zo: 2 HP
Post by dungeonsnake on Jan 2, 2017 11:14:16 GMT -5
Ypres Zo watches in dumbfoundment as the bees slowly leave or fall asleep on the walls. Once he understands what's happening, he whispers to his companions in a much-too-loud whisper: "Friends, we must flee, flee! Let us barricade ourselves in a door far from here, or flee back to the Fort! Perhaps the bees will be gone later! The Elf is nearly dead, and Ypres Zo does not wish to join him, no, no!"
Post by dungeonsnake on Jan 2, 2017 18:35:36 GMT -5
"No, no!" cries Ypres Zo. He pulls on Dockzer's tunic, drawing the cloth tight across the Elf's mighty chest. "Do not stay here, sir Elf, do not die, you who are so bold, so fair! If you sleep here, you will surely perish!" His breath washes across Dockzer like an onion-y tide.
Post by andrewwerdna on Jan 2, 2017 23:51:44 GMT -5
Jurlis suddenly remembers his old sling that he kept in the case of emergencies. He digs in out of the bottom of his backpack and keeps it close at hand, then proceeds to search for suitably-sized stones as his companions plan their next course of action.
Post by kaptaincarbon on Jan 3, 2017 9:12:54 GMT -5
Jurlis Ek, Calahas, Dockzer, Ypres Zo, and the now awoken Nadre the Black quietly move back to the first intersection of the hallway. The air is heavy with the gasps and moans of wounded and exhausted parties grouping together. Jurlis Ek collpases on the center of the flagstone floor with his torch still burning in his head. Others take a defensive seat against the walls with their weapons still drawn. They all discuss plans of actions including resting to regain strength and spells.
Wandering Monsters will be checked every hour. For purposes of strategy, you will have a 1 in 6 chance every hour of a monster passing through the dungeon. Please inform your lovely Dungeon Master how long you are attempting to sleep, who is taking watch, what type of light you are leaving on or putting out, and what positions you are taking in this hallway. If you are creative enough, checks maybe bypassed and you all may sleep a full 8 hours enough to regain spells. As a house rule, every hour of sleep you take, you regain 1 HP. A magic user still needs 8 hours to regain spells. Sweet dreams!
Post by sonofblashyrkh on Jan 3, 2017 13:43:23 GMT -5
Nadre "I am willing to take watch while you all rest. I am ashamed that I could not come to your aid from the back of the group and cleave those filthy bees. If the torch is doused I can use my dwarf eyes to stand watch without the risk of torchlight."
With both hands holding up his long sword, Nadre the Black stands as stone - his feet squared, shoulders straight, a glint in his eye and fierce determination lining his jaw. This is the posture of a seasoned guard.
Post by dungeonsnake on Jan 3, 2017 18:53:29 GMT -5
Ypres Zo, for all his mental inferiority, can see that this is a sure plan for suicide. The central chamber is accessible on 3 sides (four if you count the stairs to the exterior), and furthermore, we would quickly burn through all our torches. We would be relying solely on a bulleye's lantern, which sheds light in a narrow radius and burns expensive oil.
In addition, we know that there is a swarm of dangerous killer bees nearby which are only sleeping for an hour. They will probably be waking up just as the party is falling asleep. With who knows what else lurking around the dungeon. There is a very real possibility of facing two groups of enemies from two directions simultaneously.
Is it still daylight outside? If so, Ypres Zo begs and pleads for the party to return to Morgansfort, which is secure and no more than a mile or two away. In fact, even if it is not daylight outside, this would surely be the safest course of action if the party feels we must rest. We nearly lost a party member to the bees last time, when we were fully prepared, at full health, with max spells and on our feet. If they come upon us with half the party in their sleep, we will almost certainly lose at least a few party members.
of course, Ypres Zo is not intelligent enough to lay any of this out in a coherent manner, so he just blubbers and shrieks uncontrollably about "bees" and "death" and keeps trying to drag people towards the exit.
Post by kaptaincarbon on Jan 4, 2017 8:38:33 GMT -5
Ypres Zo whipsers pleas to his compatriots regarding his hesitation to stay in this forsaken place a night. Fear races through the rest of the group as Dockzer & Nadre prepare to stand watch. The group decides it would be best not to waste precious torchlight and sit in the dark while Jurlis Ek passes in an out of consciousness. The group huddles together and hopes that the hour does not bring the odd monster through their hallway (1 on a d6 dice roll)
Hour 1 Wandering Monster Check TFcX1HXl1-6
Hour 2 Wandering Monster Check 1-6
Hour 3 Wandering Monster Check 1-6
Hour 4 Wandering Monster Check 1-6
Hour 5 Wandering Monster Check 1-6
Hour 6 Wandering Monster Check 1-6
Hour 7 Wandering Monster Check 1-6
Hour 8 Wandering Monster Check 1-6
Light starts to peak through the turns of the staircase up and in the distance the group can hear the call of birds and other nicer sounds. The glow of morning radiates though the twisting staircase giving a faint hum of warmth to the dark underworld. Jurlis Ek wakes up refreshed with some light tenderness in the wound just received. He looks at it and determines it is healing nicely. Ypres Zo is using the advantage of the morning gloom to read from a small spellbook which fits in his satchel. He murmurs the words of a spell to be his ally as the group descends into the next part of the fortress.
Post by sonofblashyrkh on Jan 4, 2017 17:50:22 GMT -5
Nadre suggests that the group could still explore the south passage but only if they can get the door to the bees successfully closed. "Calahas, do you think you would be able to sneak over to the door and close it without drawing the attention of the bees? We don't want the bees to be able to leave their hive and find us again but if we can't close the door without risking another attack maybe we should explore another path. If you choose to close the door we will be nearby if needed."
Post by dungeonsnake on Jan 4, 2017 21:04:30 GMT -5
Ypres Zo spent a cold and unrestful night, crouched upon the flagstones near the entrance. He was ready to flee at any time, but eventually passed into a fitful slumber marked by nightmares of humming shadows. He has no opinion on which direction to head now, and will travel along in the middle of the party with loaded crossbow.