Post by dungeonsnake on Feb 12, 2017 10:21:16 GMT -5
are we allowed to blatantly meta-game in this thread? if so, i have some suggestions. but basically, if we kill enough of these guys we might be able to make them flee without expending a Sleep spell. most of our frontline fighters have good armor (i have 17) which means the orcs will need to roll lucky. but with how low our HPs are, it wouldn't take much to take us down if they get a lucky hit. The wounded and lightly-armored characters should definitely stay in the back.
Orcs have either a d6 or d8 for hit dice, which means one good swing from a decent weapon will often be enough to kill them. I'm not sure what their AC is, but probably in the 10-13 range. Their weapons will do d6 or d8 damage, which, again, is enough to kill any of us in one swipe if they get lucky. but several of us have ACs of 15-17, which means they'll have to roll extremely well. we only need to kill 2 of them to force a morale check, which they are likely to fail. I think we have a decent shot, but it is a risk. it's up to you whether you think a Sleep spell might be worth it - it would also have the advantage of guaranteed death for all, meaning they won't alert other monsters by fleeing.
Post by kaptaincarbon on Feb 12, 2017 11:02:42 GMT -5
Are you allowed to blatantly metagame n here? Yes! will I give you advice? Yes! Fleeing will be funny since there is a roll to flee and if you do flee you will end up probaly somewhere in the dungeon without the use of a map since you couldn't map awhile you were being chased.
Post by kaptaincarbon on Feb 17, 2017 9:51:34 GMT -5
BHAHAHA i love treasure tables since you could have gotten a treasure worth D6 gold but it ended up being 6,000 GP. Welcome to level two both of you. Jurlis will advance once he gets up to 2500 XP which is a little bit off. Your Nadre and Ypres get to roll their Hit Dice (1d8) and add it to their HP. Their saving throws go down. Once Jurlis reaches level 2, he will roll a d6 (average between a d4 and a d8) for HP and you get a second spell slot for level 1.
Great job guys, I honestly am impartial but root for players as you could be dead at anytime. Also remember you have approaching footsteps.
Post by dungeonsnake on Feb 24, 2017 22:52:35 GMT -5
I agree that more players would be nice but I see no reason to lose hope yet. We have a few stout hearts, and that's all that you need for a good game. I think kaptaincarbon also does a good job of moving the action along, even when the players may not seem certain of what to do, and providing opportunities for people to jump back in when they have more time. but i also think we should consider PM'ing some of the more absent players, to hopefully nag them into participating, or else dropping out altogether i guess
Post by andrewwerdna on Feb 24, 2017 23:05:10 GMT -5
I'm content to just keep puttering along like this, but yeah activity seems to be dropping a lot. I think the issue might be a lack of direction. Maybe if someone volunteers to be like the designated leader of the party that might solve the problem?
And we should also keelhaul all the "shellshocked" folks.
Anyways, for now maybe we should focus on finding a way out to regroup at town and buy equipment with our new fortune.
Post by kaptaincarbon on Feb 25, 2017 10:52:58 GMT -5
Well the main reason for playing is to have fun and if you are having fun then you are doing it right. To be honest the ction is similar to old school dungeon crawls with a little bit more infusing of things happening. I do not think you guys should feel like you have no direction in this game as anyone can voice their opinion and forge a path. I have always done it that the majority will rule so even if there are three players and one person posts they want to go this way, then the group moves this way.
As for shellshocked players, it is common even in real life to have initial interest and things get in the way. Again if you guys are still having fun then it is still working,. If you are not then we can work on something else including going back to town to buy things, hire people, gamble or just play another system entirely. This is what OSR is going to be like which is very rote in terms of exploration, if you all wanted to have a game that was a little bit more roleply we can certainly talk about it sand start something while still playing this on the backside.
Post by andrewwerdna on Feb 25, 2017 23:49:03 GMT -5
I'm still having fun for sure, and will continue trying to post every turn. What I meant by lack of direction is that I personally am a bit hesitant to say "let's go this way," or "let's attack," because I don't want to get anybody else killed. I don't know if other folks feel similarly at all, but that might explain some of the uncertainty.