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Post by dungeonsnake on Mar 13, 2017 10:14:02 GMT -5
Ypres is very excited about this idea. He is too stupid to consider that it might be a trick and instead offers to immediately fork over the 600 gp. He will rent a room in the tavern for a night - a fine and spacious room, the type he always pictured rich people staying in, with a large bed that will fit him and all his dogs. he will also order wine and a large meal for him and his new business partner, which he will eat noisily and spill lustily upon himself. and he tells the wait-staff to bring his dogs whatever they like to eat.
later that evening, he will pour all of his bottles of oil into the cask so that they are hopefully less likely to break. He will then fashion a harness to carry it on his back, or have a leatherworker make one if necessary. He will also cut up some of his 50' rope to make leashes for his dogs.
-He also wants to buy some landsknecht-style clothes, or if those are not available, the most foppish garments possible.
-And, enough food for his dogs for at least 2 days of adventuring. If we're down there longer than that hopefully we can find monster corpses for them to eat.
Otherwise, he's ready to go adventuring again once he gets a good night sleep.
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Post by sonofblashyrkh on Mar 13, 2017 22:05:01 GMT -5
Nadre wants to keep the ring. He gathers the 2 warriors to him and leads them back to the rest of the group. He is ready to adventure whenever they are. He will sleep in the chapel since it is free to him
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Post by andrewwerdna on Mar 14, 2017 7:11:57 GMT -5
Jurlis goes to the tavern to get have some drinks with Ypres. He enthusiastically greets the new dogs and gives each of them a pet. Then he goes to bed.
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Post by kaptaincarbon on Mar 15, 2017 7:53:30 GMT -5
The group rests at the local inn and at the first light, they head out back to the Island fortress. Nadre is flanked by two soldiers who are nursing hangovers while the barking of Ypres' dogs is causing grumbles from the soldiers. Ypres looks over the terms of his investment. (each time going back to town it is a roll for GP. Right now it is 1-100 GP you get but that can be upgraded later.) The group of three adventurers, two hirelings, 5 dogs and a trailing group of followers marches back up to the fortress. They look at their maps which were written in dark charcoal on satined parchment. They have the first level and second level all mapped out and descend the familiar steps. The group stands at the entrance hallway with the blown out room to the west, the buzzing sound of bees to the sound and a dark hallway now with more animal prints to the east.
Quick Dungeon Actions: Say "Go back to furthest point in second level" at the group will travel with random monster checks to the furthest point explored. Torch Light: Dark now.
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Post by sonofblashyrkh on Mar 15, 2017 11:18:06 GMT -5
"The prisoner we heard about may have already been moved. We can still try to find them or attempt some other things that we may be more equipped now to handle.
We could follow those footprints to the east or go attempt to get behind that locked door down stairs. There is either a monster in there, the bottom of a trap, or prisoners/remains."
[Kap did I get a helmet and shield in town? I want to increase my AC and that was one of the things I mentioned in my town visit but I don't think you resolved it]
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Post by dungeonsnake on Mar 16, 2017 8:52:45 GMT -5
Ypres remembers seeing wolf tracks on the floor here when they first entered the dungeon last time. he suggests that his dogs could try to follow the tracks of the wolves. the dogs should make short work of them, along with the hirelings, and who knows? perhaps the wolf den hides some treasure. Or, at the very least, our way will be clear from the threat of wolves.
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Post by sonofblashyrkh on Mar 16, 2017 12:08:14 GMT -5
Nadre agrees. Can the dogs remain relatively quiet? They don't seem to be too trained in that regard
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Post by dungeonsnake on Mar 17, 2017 0:36:17 GMT -5
Ypres is not really sure if his dogs can remain quiet or not. He has never really tried.
He will attempt to quiet his dogs, relying on the bonds he has formed with them. QUIET DOGS roll (1d20) vsoHR5GY1-20 1-20
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Post by dungeonsnake on Mar 17, 2017 0:37:14 GMT -5
at any rate, the baying of the hounds will no doubt drive the wolves back to their lair where they may be eliminated with one swift stroke. Assuming the hounds cannot be quieted - Ypres takes point, with his hounds snarling and snapping ahead of him, straining at their leashes to the scent of beast
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Post by andrewwerdna on Mar 17, 2017 5:36:08 GMT -5
If that doesn't work, Jurlis will explain the power of his ring and attempt to use it to quiet the dogs.
Also, is it too late for me to pick my spells for the day? If not, Sleep and Detect Magic.
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Post by dungeonsnake on Mar 17, 2017 11:16:03 GMT -5
Ypres had no idea that Jurlis picked up a Ring of Animal Control, being the inattentive fool that he is. He will happily allow Jurlis to control his pets, although, if the ring has limited uses, it may be better to use it on something else, since right now the wolves will probably know we're coming either way. Perhaps we could enslave some giant bees and bring them back to Ypres's animal trainer...
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Post by kaptaincarbon on Mar 17, 2017 13:29:58 GMT -5
As quiet as a heard of elephants, the group descends the stairs and though the 5 dogs bark madly at the eastern passage Jurlis gives Ypres his wooden limitless ring and with the passing wind, the dogs quiet to a low growl. From the eastern passage behind the darkness you can hear a low, monstrous growl that sounds like a bear just larger.
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Post by sonofblashyrkh on Mar 17, 2017 15:19:59 GMT -5
Nadre let's Ypres and his dog take the lead. He will take the rear with his soldiers in front of him. When they approach the beast(s) he will move to the front to protect the party with his soldiers on his flanks.
He also wants to keep an eye out for sticks to use with his cool new magic ring. An army of snakes sounds cool
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Post by dungeonsnake on Mar 18, 2017 13:05:20 GMT -5
Ypres will lead the way with his dogs towards the growling sound. If possible, he will try to use the dogs to corral the beast(s) into a corner so that Jurlis can attempt to use his animal control ring on the enemy. It would be good to have a wolf or bear as a pet. If this doesn't work, he will simply release the hounds and allow them to attack.
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Post by kaptaincarbon on Mar 21, 2017 9:42:33 GMT -5
Ourt of the gloom of darkness lumbers a giant bear which snarls at you and swipes at the floor in an act of intimdation. The dogs are cautious but are still under the control of the ring (60 FT. 1d8 animals under your control. Can change at any time). The bear lumbers forward
Bear jLvy8DxS1-6
Party 1-6
ALL ACTIONS HAPPEN AT ONCE
The bear lunges at the dogs which are in front.
FIRST ATTACK 1-20
DMG 1-6 on the lead dog who has 1-4 HP
SECOND ATTACK 1-20
The bravest of dogs gets flung to the side and with a sad thud hits the wall while the second paw scraps across the floor. All of this happens while the party does....
1-6·1-6·1-20·1-6·1-4·1-20
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