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Post by kaptaincarbon on Dec 20, 2016 13:21:15 GMT -5
Adventure Hook: The town of Happenstance lies, by complete coincidence, within traveling distance to a variety of interesting locations including castles, crypts, caves, and chambers. The town was erected to serve the influx of wandering adventurers and while the town boasts a fine number of adventurers, the dangers that lurk outside still plot their demise. Sometimes, the monsters that lurk in those castles, crypts, caves, and chambers follow those adventurers home and try to take back those treasures. You have just settled in for a nice pint of ale at one of the many taverns housing adventures. Right before you are to drink from the mug, you hear an ear ripping scream from outside in the town square. CLIK HERE > Character Generation Then paste the character sheet into the post along with what your character is going to do.
Here is the " Rule Book" . This is a clone of the 1974 version of D&D just with the AC in ascending instead of descending. If you know how to play RPGs, do what you do including rolling a d20 (We got a dice roller app) to hit plus any damage dice in the same post. If you want to do anything else including interactions just tell me but I want to see if we can make this as succinct as possible. If you do not know how to play RPGs, you tell me what you want to do, ill rolland Ill tell you what happens. If all of that is too scary for you. This is you: Name: DwarfmanLevel 1 Dwarf Fighting-ManAlignment: LawfulAge: 105STR: 10INT: 10WIS: 14CON: 12DEX: 9CHA: 9 (max: 4 loyalty: +0)HP: 4AC: 7 [12]SAV: 14BHB: 0XP Bonus: NoneArmor: LeatherShield: NoneHelm: YesWeapons:Long Sword [1d6]Hand Axe [1d6]Equipment: 6 torches backpack bedroll waterskin 1 week iron rations 10' pole 4 GP Racial Abilities:Giants, ogres, and similar giant-type creatures such as trollsonly inflict half the normal damage against Dwarves.Dwarves are good at spotting traps, slanting passages, andconstruction while underground.Dwarves receive a +4 bonus on saving throws vs. magic.Dwarves can speak with gnomes, goblins, orcs, and kobolds.
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Post by Verminaard on Dec 20, 2016 14:00:18 GMT -5
Name: Nes Ev Sur
Level 1 Human Cleric Alignment: Lawful Age: 30
STR: 8 INT: 17 (+1) WIS: 13 CON: 13 DEX: 6 (-1) CHA: 15 (max: 5 loyalty: +1)
HP: 4 AC: 4 [15] SAV: 15 BHB: 0 XP Bonus: 5%
Turn Undead: Skeleton: 10 Zombie: 13 Wight: 15 Wraith: 17
Armor: Chain Shield: Yes Helm: Yes
Weapons: Warhammer [1d6] Sling [1d6]
Equipment: backpack bedroll waterskin lantern 4 flasks oil 1 week iron rations 50' rope silver holy symbol vial holy water 4 GP Pouch & 20 stones
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Nes, cleric of Paladine, was visiting the town of Happenstance on his way back to his own village after several weeks of travel to the dwarven mountainhome to meet an old friend. He had decided to rest for the day in Happenstance in good part due to its myriad of watering holes, however, that plan seems to have been interrupted. Nes jumps in his seat when the scream is heard, ale slopping down his brown, pre-maturely graying beard. Swearing, he quickly rises to his feet, grabs his helmet from off of the table, hefts his warhammer and his shield, and runs to the door of the tavern, swinging it open to see what the commotion is.
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Post by kaptaincarbon on Dec 20, 2016 14:22:09 GMT -5
Nes wipes the ale caught around his greying beard as the sunlight hazes his eyes as he steps outside. As his vision returns he sees three Kobolds harassing locals in the town square. The fiends squint their eyes at the bright afternoon swinging their swords around frantically at anyone who they can get near.
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Post by azullimao on Dec 20, 2016 14:53:09 GMT -5
Name: Ky Gahn the Mysterious
Level 1 Halfling Fighting-Man Alignment: Lawful Age: 39
STR: 11 INT: 10 WIS: 14 CON: 12 DEX: 10 CHA: 15 (max: 5 loyalty: +1)
HP: 4 AC: 7 [12] SAV: 14 BHB: 0 XP Bonus: 5%
Armor: Leather Shield: None Helm: None
Weapons: Club [1d6] Dagger [1d6-1]
Equipment: backpack bedroll waterskin lantern 4 flasks oil 1 week iron rations 10' pole 12 iron spikes mallet 5 GP
Racial Abilities:
Giants, ogres, and similar giant-type creatures such as trolls only inflict half the normal damage against halflings.
Halflings receive a +2 to-hit when firing missile weapons in combat.
When not engaged in combat, Halflings can make themselves hard to spot and move in almost total silence.
Halflings receive +4 on saving throws vs. magic.Name: Ky Gahn the Mysterious
Level 1 Halfling Fighting-Man Alignment: Lawful Age: 39
STR: 11 INT: 10 WIS: 14 CON: 12 DEX: 10 CHA: 15 (max: 5 loyalty: +1)
HP: 4 AC: 7 [12] SAV: 14 BHB: 0 XP Bonus: 5%
Armor: Leather Shield: None Helm: None
Weapons: Club [1d6] Dagger [1d6-1]
Equipment: backpack bedroll waterskin lantern 4 flasks oil 1 week iron rations 10' pole 12 iron spikes mallet 5 GP
Racial Abilities:
Giants, ogres, and similar giant-type creatures such as trolls only inflict half the normal damage against halflings.
Halflings receive a +2 to-hit when firing missile weapons in combat.
When not engaged in combat, Halflings can make themselves hard to spot and move in almost total silence.
Halflings receive +4 on saving throws vs. magic. ---------------------------------------------------------------------------- I, a otherwise experienced in fighting halfling that wasted some good ten years of my life drinking and doing some minor quests around this town hear the screams while mildly drunk and go with the flow of people outside the tavern of which I am a regular to see what happened. As a warrior, I am thirsty for any 'movement' as things seem to be too quiet nowadays. When I see the monsters I run back to the tavern to the tavern to pick up my stuff and prepare myself to the worst. (Am I doing this right? Plus, I don't know how to play a pen and paper RPG)
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Post by kaptaincarbon on Dec 20, 2016 15:05:34 GMT -5
Ky goes outside and sees group of Kobolds harassing locals. Mildly drunk...okay...slightly intoxicated he staggers back inside to pick up his gear only to find a a shoeless vagrant with a glass eye rifling through your bag. Upon hearing you knock over a chair from drinking at 12pm on a Wednesday, the vagrant grabs something from your back and proceeds to run to the upstairs of the tavern. You are without any sort of weapon at this moment.
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Post by azullimao on Dec 20, 2016 17:54:50 GMT -5
Ky goes outside and sees group of Kobolds harassing locals. Mildly drunk...okay...slightly intoxicated he staggers back inside to pick up his gear only to find a a shoeless vagrant with a glass eye rifling through your bag. Upon hearing you knock over a chair from drinking at 12pm on a Wednesday, the vagrant grabs something from your back and proceeds to run to the upstairs of the tavern. You are without any sort of weapon at this moment. I run upstairs to reclaim my stuff.
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Post by kaptaincarbon on Dec 20, 2016 18:13:25 GMT -5
Ky dashes across the tavern to reclaim is stuff. Just then another vagrant pops out from the shadows in front of the stairs. You see the first vagrant disappear with your stuff with heavy footfalls rattling against the boards above you.
"Now, now" he says in a slithering voice as spit drips from his mouth "why don't you just walk on out of here, back the way ye came" he adds will flicking a greasy dagger in his hand.
Suddenly Ky is reminded of his father's jeweled dagger that he keeps tucked in his boot.
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Post by azullimao on Dec 20, 2016 18:36:00 GMT -5
I pick up the dagger tucked in the boot, and I throw the boot in the vagabond's face to make him angry. Then I run through a hallway and waits for him in a corner with the dagger in hand.
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Post by kaptaincarbon on Dec 20, 2016 19:26:34 GMT -5
This is a test, so Ill give you some loose rules how RPGs go. So you are going to throw a boot at him. We will say that to hit him you have to roll a 10 on a d20 otherwise the boot will fly over his face and you run into him without having a damn boot to the face.
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Ky slips out his heirloom dagger and shakes off his boot. The vagabond, thinking this fighter is going to stick him with a dagger is surprised when a boot flies at his face. Ky throws the boot and runs towards the steps.
L4F|XSIP1-20
1-20
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Post by kaptaincarbon on Dec 20, 2016 19:29:38 GMT -5
The leather boot makes a dull thud as it hits the vagabond's dace. As Ky vaults over the vagabonds cramping body now wracked with face pain. Ky scuttles down the hall quickly turning a corner and waiting and twists the dagger in his hand waiting for the sound of footsteps approaching. With a few curses, the vagabond rises to his feet and yells in frustration coming down the hall.
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Post by Verminaard on Dec 20, 2016 19:59:37 GMT -5
Meanwhile, Nes attempts to distract the kobolds from the innocent villagers. He shouts, "Any man with a strong arm and able body, to me!" pounding his warhammer on his shield as if playing a drum. He then raises his shield in a defensive position and advances on the kobolds. "Why don't you harass someone who can fight, vermin?"
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ROLLS:
Initiative, should it be needed: 8_CMq_hi1d6 1d6
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Post by kaptaincarbon on Dec 20, 2016 20:10:21 GMT -5
bahaha, I am going assume that was a d6 for initiative.
tplyMVIY1-6
1-6
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Post by kaptaincarbon on Dec 20, 2016 20:11:43 GMT -5
The Kobold leaps into action surprisingly and swings a sword at the cocky Cleric.
A2X3Atb41d20-1
The sword clangs against the Clerics chain armor gleaning in the fading afternoon sun but otherwise does no damage.
DM Commentary: the kobold has to roll a D20 and hit Nes' armor of 15. Since it is bright out the Kobolds get a -1 on rolls. The result was a 12 which means the sword did not hit the cleric or did not do enough force to damage. Had it been over that number, the cleric would have taken a d6 of damage. 1d20-1
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Post by Verminaard on Dec 20, 2016 20:27:06 GMT -5
((Yep yep, D6 for initiative. Is that the method that we were planning on using? A few different options for combat systems in OSR. Also -- a habit I've used in other PbP games years ago is to provide any rolls that might be needed in my post, to kind of speed things up a tiny bit. So if you need a roll, check in the ROLLS section of my post, it's possible I've already made it, as above.))
Nes grins as the blow glances off of his armor. "I am the hammer of Paladine! So long as I stand, you will not touch these innocents!" With this, he hefts his hammer high and swings it down toward the kobold.
---------------------------------------------------------------- ROLLS
Attack:
7TD2Q_cU1d201d20
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Post by kaptaincarbon on Dec 20, 2016 20:41:13 GMT -5
Nes' hammer swings down from the sky with deadly accuracy.
liGUs6LV1d6+1
The kobold braces for death but is relieved that the hammer did the least possible damage holy shit. The kobold praises whatever god he knows, drops his sword and tries to escape through a crowd of people. While this is happening Nes is aware of a second kobold sneaking up behind him.
In the distance a boot hitting someones face can be heard in the distance.
1-6+1
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